Search found 17 matches
- Sun Dec 09, 2012 4:15 pm
- Forum: News and announcements
- Topic: Gsigms joins FS team
- Replies: 8
- Views: 37919
Re: Gsigms joins FS team
GJ bro !
- Wed Oct 17, 2012 7:04 am
- Forum: Alpha
- Topic: Working title hollywood
- Replies: 14
- Views: 47766
Re: Working title hollywood
Yeah it looks cool 
Is the entire map made with max ?

Is the entire map made with max ?
- Fri Oct 05, 2012 7:22 am
- Forum: General chit chat
- Topic: best games screen Recorder?
- Replies: 11
- Views: 38358
Re: best games screen Recorder?
I think (not sure about it, I didn't make any video for a while) you can use somethink like "cl_aviMotionJpeg = 0", it'll be way much faster but the video file will be super big (and I can't remember about quality differences).
- Thu Oct 04, 2012 12:44 pm
- Forum: Textures / images
- Topic: Abandoned buildings
- Replies: 3
- Views: 19641
Re: Abandoned buildings
Ahah my kind of porn too
I really like "RoomPorn" too.

I really like "RoomPorn" too.
- Tue Sep 18, 2012 1:54 pm
- Forum: General chit chat
- Topic: Vertex E-Magazine
- Replies: 2
- Views: 18496
Re: Vertex E-Magazine
Thanks for sharing, I just browsed it and there are a lot of interesting stuff !
I'm glad they included all these artists ressources and portfolios
I'm glad they included all these artists ressources and portfolios

- Mon Mar 19, 2012 11:32 am
- Forum: Radiant
- Topic: NetRadiant in Windows
- Replies: 8
- Views: 16220
Re: NetRadiant in Windows
Did you add your shaders to shaderlist.txt ?
- Tue Mar 13, 2012 9:58 am
- Forum: Radiant
- Topic: NetRadiant in Windows
- Replies: 8
- Views: 16220
Re: NetRadiant in Windows
Did you configure the editor for Quake III ?
- Sun Feb 12, 2012 10:30 am
- Forum: Radiant
- Topic: Patch meshes
- Replies: 12
- Views: 23795
Re: Patch meshes
Make a 15x15 patche and check the position of all points (ie all points are on the grid before you move them - if not, just scale the patch and check again). If the shape does not look the same in radiant and in game, try to use -patchmeta when compiling. This fixed my problem but increased tris num...
- Mon Jan 09, 2012 9:09 am
- Forum: Mapping Discussions
- Topic: How do YOU make a jump map?
- Replies: 6
- Views: 23893
Re: How do YOU make a jump map?
Hum... I don't have so much experience but I can give you some tips I found mapping AND jumping (it's really personal, other jump mappers may proceed differently and disagree with my jump experience): - When I create a jump 1. I have the jump in mind so I just map it and I test it (just simple brush...
- Tue Dec 20, 2011 11:16 am
- Forum: Alpha
- Topic: ut4_vacuum
- Replies: 17
- Views: 26581
Re: ut4_vacuum
Just don't touch our jump maps 
