Search found 17 matches

by Douze
Sun Dec 09, 2012 4:15 pm
Forum: News and announcements
Topic: Gsigms joins FS team
Replies: 8
Views: 10338

Re: Gsigms joins FS team

GJ bro !
by Douze
Wed Oct 17, 2012 7:04 am
Forum: Alpha
Topic: Working title hollywood
Replies: 14
Views: 15284

Re: Working title hollywood

Yeah it looks cool :)
Is the entire map made with max ?
by Douze
Fri Oct 05, 2012 7:22 am
Forum: General chit chat
Topic: best games screen Recorder?
Replies: 11
Views: 12265

Re: best games screen Recorder?

I think (not sure about it, I didn't make any video for a while) you can use somethink like "cl_aviMotionJpeg = 0", it'll be way much faster but the video file will be super big (and I can't remember about quality differences).
by Douze
Thu Oct 04, 2012 12:44 pm
Forum: Textures / images
Topic: Abandoned buildings
Replies: 3
Views: 6489

Re: Abandoned buildings

Ahah my kind of porn too :D
I really like "RoomPorn" too.
by Douze
Tue Sep 18, 2012 1:54 pm
Forum: General chit chat
Topic: Vertex E-Magazine
Replies: 2
Views: 5404

Re: Vertex E-Magazine

Thanks for sharing, I just browsed it and there are a lot of interesting stuff !
I'm glad they included all these artists ressources and portfolios :)
by Douze
Mon Mar 19, 2012 11:32 am
Forum: Radiant
Topic: NetRadiant in Windows
Replies: 8
Views: 6934

Re: NetRadiant in Windows

Did you add your shaders to shaderlist.txt ?
by Douze
Tue Mar 13, 2012 9:58 am
Forum: Radiant
Topic: NetRadiant in Windows
Replies: 8
Views: 6934

Re: NetRadiant in Windows

Did you configure the editor for Quake III ?
by Douze
Sun Feb 12, 2012 10:30 am
Forum: Radiant
Topic: Patch meshes
Replies: 12
Views: 11104

Re: Patch meshes

Make a 15x15 patche and check the position of all points (ie all points are on the grid before you move them - if not, just scale the patch and check again). If the shape does not look the same in radiant and in game, try to use -patchmeta when compiling. This fixed my problem but increased tris num...
by Douze
Mon Jan 09, 2012 9:09 am
Forum: Mapping Discussions
Topic: How do YOU make a jump map?
Replies: 6
Views: 7995

Re: How do YOU make a jump map?

Hum... I don't have so much experience but I can give you some tips I found mapping AND jumping (it's really personal, other jump mappers may proceed differently and disagree with my jump experience): - When I create a jump 1. I have the jump in mind so I just map it and I test it (just simple brush...
by Douze
Tue Dec 20, 2011 11:16 am
Forum: Alpha
Topic: ut4_vacuum
Replies: 17
Views: 11968

Re: ut4_vacuum

Just don't touch our jump maps :D