Search found 11 matches

by noobdesign
Thu Sep 01, 2011 9:53 am
Forum: Alpha
Topic: TheBloodTV [alpha]
Replies: 15
Views: 21525

Re: TheBloodTV [alpha]

Thanks Yes there are alot of camping spots, but i've tried to make them covered but not too stealthy, so that no camper can stay there forever because they can be shooted from many directions. Moreover the most evident camping spots are generally reachable using more than only 1 path, so one can be ...
by noobdesign
Thu Sep 01, 2011 9:44 am
Forum: Alpha
Topic: ut4_oilrig
Replies: 8
Views: 11042

Re: ut4_oilrig

Yes, but i agree with you that a map with verticality is much more fun and offers more variations to the usual paths, to different gamestyles and gives more freedom to players... maybe you may try to make the different level accessible through more shortucuts (direct ladders) like you did with the b...
by noobdesign
Wed Aug 31, 2011 7:52 pm
Forum: Alpha
Topic: TheBloodTV [alpha]
Replies: 15
Views: 21525

Re: TheBloodTV [alpha]

lol
by noobdesign
Wed Aug 31, 2011 7:19 pm
Forum: Alpha
Topic: TheBloodTV [alpha]
Replies: 15
Views: 21525

Re: TheBloodTV [alpha]

i guess, otherwise the monitor would be pretty useless, huh? ;)
by noobdesign
Wed Aug 31, 2011 6:42 pm
Forum: Alpha
Topic: TheBloodTV [alpha]
Replies: 15
Views: 21525

Re: TheBloodTV [alpha]

The point is that Ut engine sucks for open areas (is old and made for closed spaces, like Q3 maps). you have low peaks when you are on the two extreme of the map: the ancient tower, and the building with yellow balconies. You climb up and from there you see the whole map = low peak. Any idea? p.s. T...
by noobdesign
Wed Aug 31, 2011 5:39 pm
Forum: Alpha
Topic: ut4_oilrig
Replies: 8
Views: 11042

Re: ut4_oilrig

hey, i liked the map, even if i had problems with layout at the first try, because there are so many passages and rooms that's easy to be lost (as in 90% of the map when u play 1st time): I think this map can contain easily 20 players!

i'l try this asap!
by noobdesign
Wed Aug 31, 2011 5:24 pm
Forum: Alpha
Topic: TheBloodTV [alpha]
Replies: 15
Views: 21525

Re: TheBloodTV [alpha]

It will create a problem if you are running a server with the finnished map and a player with an alpha map with the same names trys to connect. He will not get the autodownload and cannot connect to the server as the map he has and the map the server has is different. aaaa , i'm so stoopid, u're ri...
by noobdesign
Wed Aug 31, 2011 4:12 pm
Forum: Alpha
Topic: TheBloodTV [alpha]
Replies: 15
Views: 21525

Re: TheBloodTV [alpha]

About renaming: Yes thanks, i always forget this (in the million of things you have to be sure of before releasing a playable), btw: does overwriting the .pk3 every time create problem? Why? About textures: I guess you mean the maps that comes with UT, right? So i can remove from textures the folder...
by noobdesign
Wed Aug 31, 2011 2:52 pm
Forum: Welcome to CMM
Topic: Noobdesign \ Radiant
Replies: 6
Views: 8514

Re: Noobdesign \ Radiant

tkz guys :D
by noobdesign
Wed Aug 31, 2011 12:59 pm
Forum: Alpha
Topic: TheBloodTV [alpha]
Replies: 15
Views: 21525

TheBloodTV [alpha]

Hi everyone, i'm working on my first map, so i have alot to learn still... The Blood TV http://min.us/mrxiYXIUK modes FFA TD CTF http://img593.imageshack.us/img593/7641/alpha1pt.jpg http://img580.imageshack.us/img580/7513/alpha2c.jpg http://img607.imageshack.us/img607/9001/alpha3m.jpg This map is ba...