Search found 163 matches
- Tue Dec 06, 2011 11:32 pm
- Forum: Pre-alpha and concepts
- Topic: New gameplay concept
- Replies: 10
- Views: 15822
New gameplay concept
Hey Guys, It my first post on the site! I've been mapping for about a year, however i wasn't doing REAL mapping, i was only making an Icy Jump map, which I dont think can really be considered as real mapping. Anyway I did most of the work in creating Icy Galaxy. I have had an idea though... well its...
- Wed Dec 07, 2011 1:01 am
- Forum: Pre-alpha and concepts
- Topic: New gameplay concept
- Replies: 10
- Views: 15822
Re: New gameplay concept
Yah I posted it there too, but I wanted to see what the map makers thought as well...
- Sat Dec 10, 2011 2:16 am
- Forum: Pre-alpha and concepts
- Topic: New gameplay concept
- Replies: 10
- Views: 15822
Re: New gameplay concept
Maybe u could get more stuff depending on the difficulty of the jump. Harder = More Stuff (primary, secondary, pistol, Nades, laser, etc..) oohhh i like this idea! This would work. However I was thinking that the teleports at the end of the jumps could take you to some better or worse spawn points ...
- Sat Dec 10, 2011 2:27 am
- Forum: Pre-alpha and concepts
- Topic: ut4_idontknowyet
- Replies: 7
- Views: 10474
Re: ut4_idontknowyet
I Like the layout, It would be nice to have some 2nd story stuff, or some overpasses/bridges etc, to add a second level, but i like the layout!
- Sun Dec 11, 2011 2:23 pm
- Forum: Textures / images
- Topic: 240 Sky Boxes
- Replies: 10
- Views: 32465
240 Sky Boxes
Hey guys, Dont know if someone has posted this here before, but I hadn't seen it and wanted to make sure you guys knew about this resource. I found a link to a set of 240 sky boxes which are free to use (some conditions may apply however that is noted in the download). So for any of you searching fo...
- Sun Dec 11, 2011 3:00 pm
- Forum: Textures / images
- Topic: 240 Sky Boxes
- Replies: 10
- Views: 32465
Re: 240 Sky Boxes
Ok So the wiki link worked but I cant view the Topic which was posted
- Mon Dec 12, 2011 2:42 am
- Forum: Pre-alpha and concepts
- Topic: ut4_idontknowyet
- Replies: 7
- Views: 10474
Re: ut4_idontknowyet
Thats cool. It was just simething I noticed. Like I said, take it or leave it. It was just a suggestion.
- Tue Dec 13, 2011 4:51 am
- Forum: Models / modelling tools
- Topic: Creating skybox images using modelling tools
- Replies: 17
- Views: 21725
Re: Creating skybox images using modelling tools
Hey, found this tutorial a while back when I was trying to make a skybox. http://www.katsbits.com/tutorials/blend ... t-maps.php
- Sun Dec 11, 2011 2:28 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_idontknowyet
- Replies: 7
- Views: 10474
Re: ut4_idontknowyet
One other thing to be noted, The fact that both spawn rooms are on the east side of the map. This makes that west route very isolated. Might i suggest moving the blue spawn and flag area to the south west corner? This would create a more symmetrical and even map. However, it might make it more inter...
- Wed Dec 14, 2011 5:39 am
- Forum: Requests
- Topic: taking texture requests.
- Replies: 61
- Views: 178674
Re: taking texture requests.
some (please a lot of) complete wall sets, lower border, repeating tile and roof border... also with some decals and stuff... can you do that for me? I don't just want the simple brick texture or such things... or I could apply decals manually, but yeah ^^ always nicer to use. ^^Ditto^^ Door and wi...