Search found 163 matches

by KroniK
Tue Dec 06, 2011 11:32 pm
Forum: Pre-alpha and concepts
Topic: New gameplay concept
Replies: 10
Views: 15822

New gameplay concept

Hey Guys, It my first post on the site! I've been mapping for about a year, however i wasn't doing REAL mapping, i was only making an Icy Jump map, which I dont think can really be considered as real mapping. Anyway I did most of the work in creating Icy Galaxy. I have had an idea though... well its...
by KroniK
Wed Dec 07, 2011 1:01 am
Forum: Pre-alpha and concepts
Topic: New gameplay concept
Replies: 10
Views: 15822

Re: New gameplay concept

Yah I posted it there too, but I wanted to see what the map makers thought as well...
by KroniK
Sat Dec 10, 2011 2:16 am
Forum: Pre-alpha and concepts
Topic: New gameplay concept
Replies: 10
Views: 15822

Re: New gameplay concept

Maybe u could get more stuff depending on the difficulty of the jump. Harder = More Stuff (primary, secondary, pistol, Nades, laser, etc..) oohhh i like this idea! This would work. However I was thinking that the teleports at the end of the jumps could take you to some better or worse spawn points ...
by KroniK
Sat Dec 10, 2011 2:27 am
Forum: Pre-alpha and concepts
Topic: ut4_idontknowyet
Replies: 7
Views: 10474

Re: ut4_idontknowyet

I Like the layout, It would be nice to have some 2nd story stuff, or some overpasses/bridges etc, to add a second level, but i like the layout!
by KroniK
Sun Dec 11, 2011 2:23 pm
Forum: Textures / images
Topic: 240 Sky Boxes
Replies: 10
Views: 32465

240 Sky Boxes

Hey guys, Dont know if someone has posted this here before, but I hadn't seen it and wanted to make sure you guys knew about this resource. I found a link to a set of 240 sky boxes which are free to use (some conditions may apply however that is noted in the download). So for any of you searching fo...
by KroniK
Sun Dec 11, 2011 3:00 pm
Forum: Textures / images
Topic: 240 Sky Boxes
Replies: 10
Views: 32465

Re: 240 Sky Boxes

Ok So the wiki link worked but I cant view the Topic which was posted
by KroniK
Mon Dec 12, 2011 2:42 am
Forum: Pre-alpha and concepts
Topic: ut4_idontknowyet
Replies: 7
Views: 10474

Re: ut4_idontknowyet

Thats cool. It was just simething I noticed. Like I said, take it or leave it. It was just a suggestion.
by KroniK
Tue Dec 13, 2011 4:51 am
Forum: Models / modelling tools
Topic: Creating skybox images using modelling tools
Replies: 17
Views: 21725

Re: Creating skybox images using modelling tools

Hey, found this tutorial a while back when I was trying to make a skybox. http://www.katsbits.com/tutorials/blend ... t-maps.php
by KroniK
Sun Dec 11, 2011 2:28 pm
Forum: Pre-alpha and concepts
Topic: ut4_idontknowyet
Replies: 7
Views: 10474

Re: ut4_idontknowyet

One other thing to be noted, The fact that both spawn rooms are on the east side of the map. This makes that west route very isolated. Might i suggest moving the blue spawn and flag area to the south west corner? This would create a more symmetrical and even map. However, it might make it more inter...
by KroniK
Wed Dec 14, 2011 5:39 am
Forum: Requests
Topic: taking texture requests.
Replies: 61
Views: 178674

Re: taking texture requests.

some (please a lot of) complete wall sets, lower border, repeating tile and roof border... also with some decals and stuff... can you do that for me? I don't just want the simple brick texture or such things... or I could apply decals manually, but yeah ^^ always nicer to use. ^^Ditto^^ Door and wi...