Search found 19 matches
- Sun Oct 30, 2011 11:29 pm
- Forum: Pre-alpha and concepts
- Topic: an idea. ill make it soon xD
- Replies: 7
- Views: 10910
Re: an idea. ill make it soon xD
so blue spawns with the red flag? and has to run to the "red" base where the blue flag is, interesting, wonder how it would play
- Wed Oct 26, 2011 8:01 am
- Forum: Requests
- Topic: Various Models Needed!
- Replies: 13
- Views: 38481
Re: Various Models Needed!
give him a day or two, maybe he might 

- Sat Oct 01, 2011 9:52 am
- Forum: Pre-alpha and concepts
- Topic: ClassicsBF - UPDATE
- Replies: 6
- Views: 10252
Re: ClassicsBF - UPDATE
links are incomplete
- Sat Oct 01, 2011 2:01 am
- Forum: Mapping Discussions
- Topic: New FS mapper
- Replies: 18
- Views: 25568
Re: New FS mapper
I think bludshot has nailed exactly what I would want to say 

- Fri Sep 30, 2011 7:51 am
- Forum: Shaders / textures
- Topic: Glass help
- Replies: 26
- Views: 36250
Re: Glass help
ah ok, just he said he took the shader from another map he made 
if both maps are released as is you've got the shader conflict we just talked about, and you didn't tell him not to do that?

if both maps are released as is you've got the shader conflict we just talked about, and you didn't tell him not to do that?

- Fri Sep 30, 2011 5:47 am
- Forum: Shaders / textures
- Topic: Glass help
- Replies: 26
- Views: 36250
Re: Glass help
but that's exactly what I thought he was talking about here
RedSnappa wrote:It works. IT WORKS! Be it known that you MUST make sure to delete .pk3's that have older versions of your shaders in them! They were interfering with my new shader and causing it not to work. This problem is solved now.
- Fri Sep 30, 2011 5:07 am
- Forum: Shaders / textures
- Topic: Glass help
- Replies: 26
- Views: 36250
Re: Glass help
I meant the same name, as in blueglass and blueglass, not glass1 and glass2 

- Fri Sep 30, 2011 12:15 am
- Forum: Shaders / textures
- Topic: Glass help
- Replies: 26
- Views: 36250
Re: Glass help
isn't different versions of the same shader name/path what gives errors for maps n stuff?? (as in shouldn't be encouraged)
- Thu Sep 29, 2011 12:05 pm
- Forum: Beta
- Topic: ut4_oaks_b2
- Replies: 48
- Views: 142883
Re: ut4_oaks_b1
from a quick run through I don't rate the blue flag position, but time will tell if I got that one right
- Sun Sep 25, 2011 4:35 am
- Forum: Mapping Discussions
- Topic: Horse A-F
- Replies: 16
- Views: 66410
Re: Horse A-F
maps make me raaaage