
Search found 38 matches
- Mon Jun 18, 2012 3:36 pm
- Forum: Radiant
- Topic: Automaticly opening and closing Doors
- Replies: 3
- Views: 9286
Re: Automaticly opening and closing Doors
Cool thanks, my version works already pretty nice, but ill try that one too 

- Mon Jun 18, 2012 2:07 pm
- Forum: Radiant
- Topic: Automaticly opening and closing Doors
- Replies: 3
- Views: 9286
Re: Automaticly opening and closing Doors
Nevermind. Close. xD
- Sat Jun 16, 2012 11:15 pm
- Forum: Radiant
- Topic: Automaticly opening and closing Doors
- Replies: 3
- Views: 9286
Automaticly opening and closing Doors
Long tome no see here, I'm on to refresh my first map and I wanna add a door that does the following: 0:00 closed 1:00 Open 1:05 close 2:00 Open 2:05 close 3:00 Open ... I tried it with 2 target_delays to a target_relay, but they startet retriggering themselfes so the door just opened/closed after 5...
- Thu Jan 19, 2012 7:43 pm
- Forum: Beta
- Topic: Which next?
- Replies: 27
- Views: 74011
Re: Which next?
im for a new map and facade. i love facade, but the new map looks awesome too
for your next facade version: maybe you could open the plane access near the fountain again. it was a nice camp :>
for your next facade version: maybe you could open the plane access near the fountain again. it was a nice camp :>
- Wed Nov 09, 2011 5:02 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_Lego?
- Replies: 12
- Views: 31755
Re: ut4_Lego?
For the undersite he could use a texture that fits
Btw, there is already a duplo map. But your map doesnt look a bit like it



Btw, there is already a duplo map. But your map doesnt look a bit like it



- Sun Nov 06, 2011 4:50 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_oubliette [WIP]
- Replies: 9
- Views: 15291
Re: ut4_oubliette [WIP]
Darn you! Don't tell them my next metroid map after oubliette
I wanted to make alinosperch, oubliette, harvester, the bigger version of alinosperch (idk the name in english), alinos gateway and maybe sic transit

- Sat Nov 05, 2011 10:27 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_oubliette [WIP]
- Replies: 9
- Views: 15291
Re: ut4_oubliette [WIP]
MajkiFajki wrote:Don't forget, that ppl tend to play "urban" maps in Urban Terror.
Not everyone


- Sat Nov 05, 2011 1:45 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_oubliette [WIP]
- Replies: 9
- Views: 15291
ut4_oubliette [WIP]
Work in progress I'm starting mapping again. My next remake of a Metroid Prime Hunters Map will be "Oubliette". Thats the arena of the final Bossfight in Metroid and home of the most powerful weapon in the Game. The "Omega Cannon". I'm not sure if that map fits perfectly into th...
- Sat Nov 05, 2011 10:56 am
- Forum: Shaders / textures
- Topic: Skyboxes + Shadows on Animap
- Replies: 2
- Views: 6360
Skyboxes + Shadows on Animap
First: Is it possible to create 2 Skyboxes for example: ___________ | _ _______ _ | | _ | _____ | _ | | _ | _____ | _ | | _ |_____| _ | ___________ I want to make a half transparent Skybox (Clouds) and a Skybox in the back (Heaven/Horizon) Second: What I need to add to a Animap shader to enable shad...
- Sat Nov 05, 2011 10:53 am
- Forum: Shaders / textures
- Topic: Electrical arcs
- Replies: 20
- Views: 29066
Re: Electrical arcs
or just a simple anymap 
