![Wink ;)](./images/smilies/icon_e_wink.gif)
Search found 38 matches
- Mon Jun 18, 2012 3:36 pm
- Forum: Radiant
- Topic: Automaticly opening and closing Doors
- Replies: 3
- Views: 8077
Re: Automaticly opening and closing Doors
Cool thanks, my version works already pretty nice, but ill try that one too ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Mon Jun 18, 2012 2:07 pm
- Forum: Radiant
- Topic: Automaticly opening and closing Doors
- Replies: 3
- Views: 8077
Re: Automaticly opening and closing Doors
Nevermind. Close. xD
- Sat Jun 16, 2012 11:15 pm
- Forum: Radiant
- Topic: Automaticly opening and closing Doors
- Replies: 3
- Views: 8077
Automaticly opening and closing Doors
Long tome no see here, I'm on to refresh my first map and I wanna add a door that does the following: 0:00 closed 1:00 Open 1:05 close 2:00 Open 2:05 close 3:00 Open ... I tried it with 2 target_delays to a target_relay, but they startet retriggering themselfes so the door just opened/closed after 5...
- Thu Jan 19, 2012 7:43 pm
- Forum: Beta
- Topic: Which next?
- Replies: 27
- Views: 64606
Re: Which next?
im for a new map and facade. i love facade, but the new map looks awesome too
for your next facade version: maybe you could open the plane access near the fountain again. it was a nice camp :>
for your next facade version: maybe you could open the plane access near the fountain again. it was a nice camp :>
- Wed Nov 09, 2011 5:02 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_Lego?
- Replies: 12
- Views: 28684
Re: ut4_Lego?
For the undersite he could use a texture that fits
Btw, there is already a duplo map. But your map doesnt look a bit like it![Razz :P](./images/smilies/icon_razz.gif)
![Image](http://festum.de/1000steine/album/album1330/Heutelbeck_00.jpg)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
Btw, there is already a duplo map. But your map doesnt look a bit like it
![Razz :P](./images/smilies/icon_razz.gif)
![Image](http://festum.de/1000steine/album/album1330/Heutelbeck_00.jpg)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Sun Nov 06, 2011 4:50 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_oubliette [WIP]
- Replies: 9
- Views: 13183
Re: ut4_oubliette [WIP]
Darn you! Don't tell them my next metroid map after oubliette
I wanted to make alinosperch, oubliette, harvester, the bigger version of alinosperch (idk the name in english), alinos gateway and maybe sic transit
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Sat Nov 05, 2011 10:27 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_oubliette [WIP]
- Replies: 9
- Views: 13183
Re: ut4_oubliette [WIP]
MajkiFajki wrote:Don't forget, that ppl tend to play "urban" maps in Urban Terror.
Not everyone
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Sat Nov 05, 2011 1:45 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_oubliette [WIP]
- Replies: 9
- Views: 13183
ut4_oubliette [WIP]
Work in progress I'm starting mapping again. My next remake of a Metroid Prime Hunters Map will be "Oubliette". Thats the arena of the final Bossfight in Metroid and home of the most powerful weapon in the Game. The "Omega Cannon". I'm not sure if that map fits perfectly into th...
- Sat Nov 05, 2011 10:56 am
- Forum: Shaders / textures
- Topic: Skyboxes + Shadows on Animap
- Replies: 2
- Views: 5620
Skyboxes + Shadows on Animap
First: Is it possible to create 2 Skyboxes for example: ___________ | _ _______ _ | | _ | _____ | _ | | _ | _____ | _ | | _ |_____| _ | ___________ I want to make a half transparent Skybox (Clouds) and a Skybox in the back (Heaven/Horizon) Second: What I need to add to a Animap shader to enable shad...
- Sat Nov 05, 2011 10:53 am
- Forum: Shaders / textures
- Topic: Electrical arcs
- Replies: 20
- Views: 25519
Re: Electrical arcs
or just a simple anymap ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)