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by Moonie
Fri Jan 27, 2012 3:26 am
Forum: Welcome to CMM
Topic: Hi, Guess Who
Replies: 10
Views: 5451

Hi, Guess Who

But seriously, i think everyone knows me under this or my other name. Thought id come here so i can annoy xandaxs. Also maybe it will spark something and get me back into mapping, as i no longer have much interest in firing up radiant. I have many projects id like to undertake, but no real enthusias...
by Moonie
Sat Jan 28, 2012 3:47 am
Forum: Welcome to CMM
Topic: Hi, Guess Who
Replies: 10
Views: 5451

Re: Hi, Guess Who

erm.... is it moonie? If you need firing up to get radiant going -- slide onto our irc channel for half an hour -- we'll inspire you. I just have mappers block. It kind of attacks you after you make 14 or so maps. I just feel i have reached the end of my goal, which was to make load of jump maps th...
by Moonie
Sat Jan 28, 2012 4:09 pm
Forum: Welcome to CMM
Topic: Hi, Guess Who
Replies: 10
Views: 5451

Re: Hi, Guess Who

Did the missus give you the hamper for christmas?

Also lol @ the bribery factor, this place is definitely deviant enough for me to hang out at.

I'll think about the piranesi thing. But for now i need to commit repairs to my bike, transmission is a little broken.
by Moonie
Wed Feb 01, 2012 4:51 pm
Forum: Mapping Discussions
Topic: Compiling Setup
Replies: 6
Views: 11524

Re: Compiling Setup

Differs based on map, but the one ive been using a late for a final compile is this. -meta -vis -light -fast -samples 256 -samplesize 1 -bounce 99 -filter My default_build_menu.xml for the last map i did. <?xml version="1.0"?> <project version="2.0"> <var name="q3map2">...
by Moonie
Thu Feb 02, 2012 3:56 pm
Forum: Pre-alpha and concepts
Topic: dfdfdf_a1-020212 [Jump Map]
Replies: 2
Views: 1704

Re: dfdfdf_a1-020212 [Jump Map]

Actually, probably going to do it as a model and clip it from about 80% of the height downwards with a set of cube brushes. Only the top needs to really be solid. I'll simply blanket everything below that with a teleporter brush. :) The level from THPS was Venice Beach, which i think is your image. ...
by Moonie
Thu Feb 02, 2012 3:59 pm
Forum: Mapping Discussions
Topic: Compiling Setup
Replies: 6
Views: 11524

Re: Compiling Setup

On Netradiant (1.5 or less) and on Linux, its in /path/to/Netradiant/<gamename>.game/default_build_menu.xml

or

~/.radiant/<version>/<gamename>.game/build_menu.xml

No clue for windows as i havent used it in some years.
by Moonie
Thu Feb 02, 2012 1:30 pm
Forum: Pre-alpha and concepts
Topic: dfdfdf_a1-020212 [Jump Map]
Replies: 2
Views: 1704

dfdfdf_a1-020212 [Jump Map]

Concept has similarities to a skate park in California, that was recreated in one of the Tony Hawks games. I need to play with blender in a major way. I need a seating model, circular concrete, and i cant find any examples online (but i have seen examples somewhere). The fact it round means it will ...
by Moonie
Thu Feb 02, 2012 1:47 pm
Forum: Suggestions and ideas
Topic: Forum Theme
Replies: 13
Views: 8064

Forum Theme

Is their any other themes, cos this one is ugly (no offense if one of you guys created it), and way to light and bright (migraine inducing bright)? If their is, how do you change it? It doesnt seem to be available in board prefs, or do i need x posts for it to activate? What i mean is do you have a ...
by Moonie
Wed Feb 08, 2012 5:07 pm
Forum: Mapping Discussions
Topic: Mappers Operating System
Replies: 7
Views: 4827

Re: Mappers Operating System

CentOS for the last 3 years, Fedora Core 1-5 for some years before that, Slackware for the 4 years before that, and my first distro as i remember was Redhat Linux 3, back in 96 or 97. I have been using Linux on and off for a long time and Unix before that for some time (since age 10), BBC B computer...

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