Search found 7 matches
- Sun Aug 24, 2014 11:50 am
- Forum: Pre-alpha and concepts
- Topic: Minecraft meets UrbanTerror (Pre-alpha)
- Replies: 16
- Views: 64306
Re: Minecraft meets UrbanTerror (Pre-alpha)
Improvements in Alpha 2: - fixed Bug with respawns under the map - added damage when running against the cactus - Better visibility of the Subway-Sign - fixed Bug where you can see through the ground in the s wow, it looks really awesome! ------------------------------ ut4_minecraft_island_a2 -----...
- Thu Aug 07, 2014 8:32 pm
- Forum: Pre-alpha and concepts
- Topic: Minecraft meets UrbanTerror (Pre-alpha)
- Replies: 16
- Views: 64306
Re: Minecraft meets UrbanTerror (Pre-alpha)
wow, it looks really awesome! Thanks Btw. here is the first alpha-version to download: ------------------------------ ut4_minecraft_island_a1 ------------------------------ EDIT: Added some new Screenshots: shot0290.jpg shot0281.jpg shot0282.jpg shot0285.jpg greetings groebNERD
- Sun Jun 22, 2014 5:26 pm
- Forum: Pre-alpha and concepts
- Topic: Minecraft meets UrbanTerror (Pre-alpha)
- Replies: 16
- Views: 64306
Re: Minecraft meets UrbanTerror (Pre-alpha)
Hi,
@ all: thanks for the positive feedback
@ DagF: After a few hours of testing around with Shaders I think I created a pretty good one, but thanks for helping
In a few days I'll upload the first (test)-version of the map
greetings
groebNERD
@ all: thanks for the positive feedback

@ DagF: After a few hours of testing around with Shaders I think I created a pretty good one, but thanks for helping

In a few days I'll upload the first (test)-version of the map

greetings
groebNERD
- Thu Jun 19, 2014 3:16 pm
- Forum: Pre-alpha and concepts
- Topic: Minecraft meets UrbanTerror (Pre-alpha)
- Replies: 16
- Views: 64306
Re: Minecraft meets UrbanTerror (Pre-alpha)
Hi @ All! You can set up some shortcuts for the flags or hidden paths to blow up and change the layout as the game goes on, it's easy to stay under the limit if they are func groups Yep, that's a really good Idea and it's already on my ToDo list for next UrT-Minecraft-Maps. This first one will just ...
- Sun Jun 15, 2014 2:32 pm
- Forum: Pre-alpha and concepts
- Topic: Minecraft meets UrbanTerror (Pre-alpha)
- Replies: 16
- Views: 64306
Re: Minecraft meets UrbanTerror (Pre-alpha)
Hi Marvin, of course you are right, making all blocks destructible like in Minecraft would never be possible. But the UrbanTerror-Minecraft-Map should not be like minecraft, it just should look like Minecraft. So The blocks will not be destructible. Greetings, groebNERD EDIT: Some new Pics, with imp...
- Sun Jun 15, 2014 1:33 pm
- Forum: Pre-alpha and concepts
- Topic: Minecraft meets UrbanTerror (Pre-alpha)
- Replies: 16
- Views: 64306
Re: Minecraft meets UrbanTerror (Pre-alpha)
Hey, thank you for the positive feedbacks. If you need help with some minecraft items just tell me. Would be fun Well,I'm quite a Shader-Noob, so I would need help for creating a Water shader that looks like the minecraft-Water (the still water, not the flowing one) Would be really cool, if you coul...
- Tue May 27, 2014 4:18 pm
- Forum: Pre-alpha and concepts
- Topic: Minecraft meets UrbanTerror (Pre-alpha)
- Replies: 16
- Views: 64306
Minecraft meets UrbanTerror (Pre-alpha)
------------------------------ ut4_minecraft_island_a2 ut4_minecraft_island_a1 ------------------------------ http://www.custommapmakers.org/download/file.php?id=712&t=1 http://www.custommapmakers.org/download/file.php?id=709&t=1 http://www.custommapmakers.org/download/file.php?id=710&t...