Search found 15 matches

by ailmanki
Tue Apr 23, 2013 9:35 pm
Forum: Shaders / textures
Topic: Bouncescale
Replies: 0
Views: 21566

Bouncescale

I tried to find information about the reflection of materials, and this is the best I could find:
http://en.wikipedia.org/wiki/Albedo


Anyone has more info about this - and regarding -bouncescale?
by ailmanki
Tue Apr 23, 2013 12:40 pm
Forum: Mapping Discussions
Topic: q3map2 and its settings, compile em all for preview
Replies: 4
Views: 7287

Re: q3map2 and its settings, compile em all for preview

Its not about getting the most out of the server , its just a good thing I can use it for that, don't have to worry about letting my pc run for days. I thought long time if I should buy a workstation to work on. But I decided to keep my laptop, and rent a server running Vmware esxi . Costs much less...
by ailmanki
Sat Apr 20, 2013 8:54 am
Forum: Mapping Discussions
Topic: q3map2 and its settings, compile em all for preview
Replies: 4
Views: 7287

Re: q3map2 and its settings, compile em all for preview

I fear someone might upload malicious code, so until I know its secure, those things will all pass though my hands - yes.
Also it needs the assests and all, which could again contain more crap...
by ailmanki
Fri Apr 19, 2013 4:07 am
Forum: Mapping Discussions
Topic: q3map2 and its settings, compile em all for preview
Replies: 4
Views: 7287

q3map2 and its settings, compile em all for preview

Hello guys I am back at mapping. I had the idea to create a website where a the compile switches of q3map2 can be previewd with several testmaps. Similar to photoshop with its filters, where you can choose a value and it previews it. Just that in this case the preview is pre-calculated. I am still t...
by ailmanki
Fri Mar 29, 2013 8:03 pm
Forum: Brush / patches and other mesh
Topic: Patch subdivisions
Replies: 1
Views: 4864

Re: Patch subdivisions

It is possible, but its not automatic.

You can insert rows / columns into a patchmesh. And then have redisperse them. Not sure what the exact names are of the menu entries. When you do redisperse them, it will use the current gridsize.
At least thats how it was in NetRadiant the last time I used it.
by ailmanki
Sun Mar 18, 2012 5:21 pm
Forum: General chit chat
Topic: Please Help
Replies: 2
Views: 3221

Re: Please Help

21.5", the 27" will just get very hot, and tune itself down. At least thats what my brothers 27" did. I used OSX, till Lion came out - cause NetRadiant and most games did not work anymore. And even though I fixed NetRadiant for SnowLeopard - not gona fix it again after each release of...
by ailmanki
Sun Mar 18, 2012 3:37 am
Forum: Pre-alpha and concepts
Topic: [JUMPMAP] ut4_dragonball
Replies: 6
Views: 5680

Re: [JUMPMAP] ut4_dragonball

Nice stuff Though it has been done before for Bid for Power mod (quake3). The palace is to small compared to the original, Sangoku did there quite a lot of training, in the series I believe they adapat locations to the needs, so the palace might have different size depending on progress in the serie...
by ailmanki
Mon Mar 05, 2012 11:39 am
Forum: Radiant
Topic: Patch meshes
Replies: 12
Views: 11234

Re: Patch meshes

Well I just thought it would be great to have a built-in tool in Radiant, which can import models into patch meshes. Well or an external tool. Like ASE, or even md3's...
Oh and looking great those curves :D
by ailmanki
Mon Mar 05, 2012 5:58 am
Forum: Shaders / textures
Topic: Shader Help
Replies: 2
Views: 4001

Re: Shader Help

AnimMap <frequency> <texture1> ... <texture8> The surfaces in the game can be animated by displaying a sequence of 1 to 8 frames (separate texture maps). These animations are affected by other keyword effects in the same and later shader stages. <Frequency>: the number of times that the animation c...
by ailmanki
Mon Mar 05, 2012 12:21 am
Forum: Radiant
Topic: Patch meshes
Replies: 12
Views: 11234

Re: Patch meshes

Curious, what did you need that for vulture? I guess you imported some kind of model?
I have big interests in that :)