I tried to find information about the reflection of materials, and this is the best I could find:
http://en.wikipedia.org/wiki/Albedo
Anyone has more info about this - and regarding -bouncescale?
Search found 15 matches
- Tue Apr 23, 2013 9:35 pm
- Forum: Shaders / textures
- Topic: Bouncescale
- Replies: 0
- Views: 35834
- Tue Apr 23, 2013 12:40 pm
- Forum: Mapping Discussions
- Topic: q3map2 and its settings, compile em all for preview
- Replies: 4
- Views: 20667
Re: q3map2 and its settings, compile em all for preview
Its not about getting the most out of the server , its just a good thing I can use it for that, don't have to worry about letting my pc run for days. I thought long time if I should buy a workstation to work on. But I decided to keep my laptop, and rent a server running Vmware esxi . Costs much less...
- Sat Apr 20, 2013 8:54 am
- Forum: Mapping Discussions
- Topic: q3map2 and its settings, compile em all for preview
- Replies: 4
- Views: 20667
Re: q3map2 and its settings, compile em all for preview
I fear someone might upload malicious code, so until I know its secure, those things will all pass though my hands - yes.
Also it needs the assests and all, which could again contain more crap...
Also it needs the assests and all, which could again contain more crap...
- Fri Apr 19, 2013 4:07 am
- Forum: Mapping Discussions
- Topic: q3map2 and its settings, compile em all for preview
- Replies: 4
- Views: 20667
q3map2 and its settings, compile em all for preview
Hello guys I am back at mapping. I had the idea to create a website where a the compile switches of q3map2 can be previewd with several testmaps. Similar to photoshop with its filters, where you can choose a value and it previews it. Just that in this case the preview is pre-calculated. I am still t...
- Fri Mar 29, 2013 8:03 pm
- Forum: Brush / patches and other mesh
- Topic: Patch subdivisions
- Replies: 1
- Views: 15692
Re: Patch subdivisions
It is possible, but its not automatic.
You can insert rows / columns into a patchmesh. And then have redisperse them. Not sure what the exact names are of the menu entries. When you do redisperse them, it will use the current gridsize.
At least thats how it was in NetRadiant the last time I used it.
You can insert rows / columns into a patchmesh. And then have redisperse them. Not sure what the exact names are of the menu entries. When you do redisperse them, it will use the current gridsize.
At least thats how it was in NetRadiant the last time I used it.
- Sun Mar 18, 2012 5:21 pm
- Forum: General chit chat
- Topic: Please Help
- Replies: 2
- Views: 6688
Re: Please Help
21.5", the 27" will just get very hot, and tune itself down. At least thats what my brothers 27" did. I used OSX, till Lion came out - cause NetRadiant and most games did not work anymore. And even though I fixed NetRadiant for SnowLeopard - not gona fix it again after each release of...
- Sun Mar 18, 2012 3:37 am
- Forum: Pre-alpha and concepts
- Topic: [JUMPMAP] ut4_dragonball
- Replies: 6
- Views: 12080
Re: [JUMPMAP] ut4_dragonball
Nice stuff Though it has been done before for Bid for Power mod (quake3). The palace is to small compared to the original, Sangoku did there quite a lot of training, in the series I believe they adapat locations to the needs, so the palace might have different size depending on progress in the serie...
- Mon Mar 05, 2012 11:39 am
- Forum: Radiant
- Topic: Patch meshes
- Replies: 12
- Views: 23795
Re: Patch meshes
Well I just thought it would be great to have a built-in tool in Radiant, which can import models into patch meshes. Well or an external tool. Like ASE, or even md3's...
Oh and looking great those curves
Oh and looking great those curves

- Mon Mar 05, 2012 5:58 am
- Forum: Shaders / textures
- Topic: Shader Help
- Replies: 2
- Views: 7212
Re: Shader Help
AnimMap <frequency> <texture1> ... <texture8> The surfaces in the game can be animated by displaying a sequence of 1 to 8 frames (separate texture maps). These animations are affected by other keyword effects in the same and later shader stages. <Frequency>: the number of times that the animation c...
- Mon Mar 05, 2012 12:21 am
- Forum: Radiant
- Topic: Patch meshes
- Replies: 12
- Views: 23795
Re: Patch meshes
Curious, what did you need that for vulture? I guess you imported some kind of model?
I have big interests in that
I have big interests in that
