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by ailmanki
Tue Feb 28, 2012 9:50 pm
Forum: Suggestions and ideas
Topic: Pk3-Validator
Replies: 13
Views: 8060

Re: Pk3-Validator

For ET there was this script http://www.splashdamage.com/forums/showthread.php/6100-PK3-checker-script It does check quite a few things, maybe you can get some ideas from it... I certainly could use such a tool myself, its a pita to set that script up .. and I use windows.. lol. Since that file is g...
by ailmanki
Thu Mar 01, 2012 10:51 pm
Forum: Welcome to CMM
Topic: Aloha
Replies: 5
Views: 2042

Aloha

I thought I introduce myself, seems to be good idea to tell what I am doing here :) About 10 years ago I helped somebody learning how to map, I myself had no idea about mapping - but he had not even a clue about PC's .. so I did learn a lot about mapping while teaching him everything. I have not yet...
by ailmanki
Sun Mar 04, 2012 8:51 pm
Forum: Shaders / textures
Topic: skybox problem
Replies: 11
Views: 6433

Re: skybox problem

The shaderscript is correct, you must rename nem_dust_l t .tga to nem_dust_l f .tga Its not following same name pattern as for the right side.. I first though something is wrong with the tga, but I couldnt find anything special, so I made a small testmap, and it did not appear either (well in ET).. ...
by ailmanki
Sun Mar 04, 2012 9:00 pm
Forum: Brush / patches and other mesh
Topic: Patch VS brush for a simple wall
Replies: 14
Views: 8327

Re: Patch VS brush for a simple wall

Imho you could achieve the highest visual quality by using patches. If the physics arent nice, use those brushes. The nice thing about patches is, that one can actually configure the game as one wishes.. I guess UT can use that also? http://wet.peyote.ch/netradiant/subidivisions https://lh4.googleus...
by ailmanki
Sun Mar 04, 2012 9:05 pm
Forum: Radiant
Topic: Patch meshes
Replies: 12
Views: 6623

Re: Patch meshes

NetRadiant can create patch meshes up to 31x31, FYI.
by ailmanki
Mon Mar 05, 2012 12:21 am
Forum: Radiant
Topic: Patch meshes
Replies: 12
Views: 6623

Re: Patch meshes

Curious, what did you need that for vulture? I guess you imported some kind of model?
I have big interests in that :)
by ailmanki
Mon Mar 05, 2012 11:39 am
Forum: Radiant
Topic: Patch meshes
Replies: 12
Views: 6623

Re: Patch meshes

Well I just thought it would be great to have a built-in tool in Radiant, which can import models into patch meshes. Well or an external tool. Like ASE, or even md3's...
Oh and looking great those curves :D
by ailmanki
Sun Mar 18, 2012 5:21 pm
Forum: General chit chat
Topic: Please Help
Replies: 2
Views: 1981

Re: Please Help

21.5", the 27" will just get very hot, and tune itself down. At least thats what my brothers 27" did. I used OSX, till Lion came out - cause NetRadiant and most games did not work anymore. And even though I fixed NetRadiant for SnowLeopard - not gona fix it again after each release of...
by ailmanki
Mon Mar 05, 2012 5:58 am
Forum: Shaders / textures
Topic: Shader Help
Replies: 2
Views: 2742

Re: Shader Help

AnimMap <frequency> <texture1> ... <texture8> The surfaces in the game can be animated by displaying a sequence of 1 to 8 frames (separate texture maps). These animations are affected by other keyword effects in the same and later shader stages. <Frequency>: the number of times that the animation c...
by ailmanki
Sun Mar 18, 2012 3:37 am
Forum: Pre-alpha and concepts
Topic: [JUMPMAP] ut4_dragonball
Replies: 6
Views: 3514

Re: [JUMPMAP] ut4_dragonball

Nice stuff :) Though it has been done before for Bid for Power mod (quake3). The palace is to small compared to the original, Sangoku did there quite a lot of training, in the series I believe they adapat locations to the needs, so the palace might have different size depending on progress in the se...

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