
Search found 59 matches
- Tue Jan 21, 2014 11:20 pm
- Forum: Radiant
- Topic: Patch mesh count
- Replies: 6
- Views: 24118
Re: Patch mesh count
do you have a better way to do 1-sided and/or non-lemmable surfaces? 

- Tue Dec 24, 2013 2:56 am
- Forum: Radiant
- Topic: Can't find maps/map_name.bsp
- Replies: 12
- Views: 42468
Re: Can't find maps/map_name.bsp
LZMA? did you 7z it instead of zip it?
- Tue Dec 24, 2013 2:04 am
- Forum: Radiant
- Topic: Can't find maps/map_name.bsp
- Replies: 12
- Views: 42468
Re: Can't find maps/map_name.bsp
Are you loading the .bsp directly or a .pk3 with the .bsp inside? If the .pk3, then the .bsp needs to be named the same as the .pk3 file, and inside the maps/ folder inside the .pk3
- Tue Dec 17, 2013 8:17 pm
- Forum: Radiant
- Topic: KroniK's Mapping Package v1.0
- Replies: 8
- Views: 29085
Re: KroniK's Mapping Package v1.0
welcome back
- Sat Nov 09, 2013 12:07 am
- Forum: Radiant
- Topic: Flipping a texture?
- Replies: 22
- Views: 65772
Re: Flipping a texture?
Swiiitan wrote:
ftfy

- Fri Nov 08, 2013 7:48 pm
- Forum: Radiant
- Topic: Flipping a texture?
- Replies: 22
- Views: 65772
Re: Flipping a texture?
use a negative number on one of the scales or coordinates for one direction (like X) and it should flip it
- Sun Jul 14, 2013 10:21 pm
- Forum: Urban Terror Discussions
- Topic: Urban Terror HD new engine design announced.
- Replies: 26
- Views: 70556
Re: Urban Terror HD new engine design announced.
I would hope more dynamic scripted entities instead of a very limited set of static funcs
- Thu Jun 27, 2013 4:51 am
- Forum: Layouts
- Topic: Meta-mapping
- Replies: 3
- Views: 75779
Re: Meta-mapping
My map is too big for the UrT engine and needs to be cut down, does that count? 

- Thu Apr 11, 2013 4:08 pm
- Forum: Shaders / textures
- Topic: Error showing when trying to play the map
- Replies: 7
- Views: 25761
Re: Error showing when trying to play the map
yep
, so I probably hit that spot on

- Tue Apr 09, 2013 2:08 pm
- Forum: Shaders / textures
- Topic: Error showing when trying to play the map
- Replies: 7
- Views: 25761
Re: Error showing when trying to play the map
It's fairly common for net images to use progressive, so you will often at the very least have to re-encode them. I'd also check their size to try to normalize it to something convenient for q3 offset/scaling. Try move ALL of your textures out of your texture folder and see if it still crashes. If o...