Search found 195 matches
- Sun Aug 11, 2013 12:10 pm
- Forum: Mapping Discussions
- Topic: A new issue
- Replies: 3
- Views: 15842
Re: A new issue
Not a problem then
- Tue Aug 06, 2013 6:33 am
- Forum: Mapping Discussions
- Topic: A new issue
- Replies: 3
- Views: 15842
A new issue
So previously i would compile my map and play it, and all textures in the .pk3 would be in game, although now for some odd reason, only the .tga images show, and the jpeg do not. This is a issue as .tga are quite large images, and my map which still has much texturing to go, is already a 20mb+ .pk3 ...
- Tue Aug 06, 2013 6:30 am
- Forum: Beta
- Topic: Skeet 2013
- Replies: 9
- Views: 26015
Re: Skeet 2013
Looking good!
- Tue Aug 06, 2013 6:21 am
- Forum: Alpha
- Topic: ut4_ceruleanriver
- Replies: 5
- Views: 20033
Re: ut4_ceruleanriver
Interesting...
- Tue Aug 06, 2013 6:15 am
- Forum: Mapping Discussions
- Topic: Mapping for UrT HD
- Replies: 58
- Views: 157629
Re: Mapping for UrT HD
Im 3/4 of the way through my map for iourt (4.1) and if i can ever be bothered i may consider porting into 3dsmax and making it ready for HD, but I guess theres still heaps of time so no rush
- Mon Apr 15, 2013 11:44 pm
- Forum: Models / modelling tools
- Topic: Making Models
- Replies: 5
- Views: 22474
Re: Making Models
And make sure you're allowed to use the models. Some people don't like others using their stuff
- Tue Mar 19, 2013 10:35 am
- Forum: Mapping Discussions
- Topic: trenchbroom
- Replies: 2
- Views: 14673
Re: trenchbroom
Well the developer is a pretty easy going guy so he might be able to toggle it so it does. Many of the mappers down at the Unvanquished development team are seeing if the can fork it and get it to work good with the unvanquished engine and the developer says he is happy to help
- Mon Mar 18, 2013 11:26 am
- Forum: Mapping Discussions
- Topic: trenchbroom
- Replies: 2
- Views: 14673
trenchbroom
http://kristianduske.com/trenchbroom/index.php
Not sure if you guys have seen this before. Looks promising and the interface is pretty simple
Not sure if you guys have seen this before. Looks promising and the interface is pretty simple
- Mon Mar 04, 2013 1:00 pm
- Forum: Brush / patches and other mesh
- Topic: Trisoup generator?
- Replies: 5
- Views: 18810
Re: Trisoup generator?
I had a terrain generator at one point. Although it didn't really help at all.
- Mon Mar 04, 2013 6:21 am
- Forum: Brush / patches and other mesh
- Topic: Trisoup generator?
- Replies: 5
- Views: 18810
Re: Trisoup generator?
I like something that allows you to pull all the brushed up from a single point, making a hill like terrain. For example. Say you had 10x10 of triangular brushes, you would select them all and from the centre you can move all the brushes upward to the single point creating a hill. Its hard to explai...