Search found 7 matches
- Wed Nov 22, 2017 11:41 pm
- Forum: General chit chat
- Topic: Anyone still using this site?
- Replies: 6
- Views: 1513053
- Wed Jul 19, 2017 1:39 am
- Forum: Requests
- Topic: Import and Export MD3 script
- Replies: 1
- Views: 52857
Import and Export MD3 script
Hey guys,
I'm looking for a script (in python) in order to convert .blend files into .md3 files.
Many topic on several urban terror forums talk about it, though each link to a such script is dead.
I hope you guys can help me with that one, Peace !

I'm looking for a script (in python) in order to convert .blend files into .md3 files.
Many topic on several urban terror forums talk about it, though each link to a such script is dead.
I hope you guys can help me with that one, Peace !

- Fri Apr 27, 2012 8:38 am
- Forum: Requests
- Topic: Shader doesn't work
- Replies: 9
- Views: 31067
Re: Shader doesn't work
I would like to scroll another texture on this black texture which is a model texture. I can't set the model invisible ( or i don't know how). I want my knife looking like on this video : m But with transparency instead of "black" . My both scroll shaders work, but not this one. I can send...
- Fri Apr 27, 2012 6:56 am
- Forum: Requests
- Topic: Shader doesn't work
- Replies: 9
- Views: 31067
Re: Shader doesn't work
Sure, here you go :
- Fri Apr 27, 2012 5:35 am
- Forum: Requests
- Topic: Shader doesn't work
- Replies: 9
- Views: 31067
Re: Shader doesn't work
what did you said then, i didnt understand on irc obviously :p
- Fri Apr 27, 2012 4:29 am
- Forum: Requests
- Topic: Shader doesn't work
- Replies: 9
- Views: 31067
Re: Shader doesn't work
it didn't work, i wanna keep the .jpg extension...
- Fri Apr 27, 2012 12:59 am
- Forum: Requests
- Topic: Shader doesn't work
- Replies: 9
- Views: 31067
Shader doesn't work
Hi CMM, Today i tried for the first time to make my own shader, but it didnt work at all. Here is my shader : textures/tuto/test1 { qer_editorimage textures/tuto/test1.jpg surfaceparm trans surfaceparm nonsolid surfaceparm nomarks polygonOffset nopicmip { map textures/tuto/test1.jpg blendfunc add } ...