Search found 5 matches
- Fri Apr 27, 2012 8:13 pm
- Forum: Suggestions and ideas
- Topic: skybox shader
- Replies: 13
- Views: 51016
Re: skybox shader
I'm pretty sure you can do that, and more. My original intention was to have the entire sky turn dark, but after a good hour of playing with the shader I stopped and figured that was good enough. I did not want to over do it. A good thought was to somehow trigger something like thunder.wav, but as i...
Re: funstuff
No, i just swapped the arm tga's for gnarly flesh, i guess the urt players are more jacked then they appear, and by changing the texture it stands out more.
- Fri Apr 27, 2012 7:38 am
- Forum: Suggestions and ideas
- Topic: skybox shader
- Replies: 13
- Views: 51016
Re: skybox shader
sure, here you are
funstuff
I managed to make a urt zombie, but I don't know how to properly make it into a "funstuff" here are some screen shots. I guess you cannot do arms in fun stuff but it would be nice
http://www.youtube.com/watch?v=WOu-cTkh ... ature=plcp
http://www.youtube.com/watch?v=WOu-cTkh ... ature=plcp
- Fri Apr 27, 2012 7:05 am
- Forum: Suggestions and ideas
- Topic: skybox shader
- Replies: 13
- Views: 51016
skybox shader
I've recently gotten permission from some authors to update some old urban terror maps to run in urt 4.x. One of the mappers "MAD-HORSE" had a map called ut_blackbridge which was never finished as it had no skybox, and some unfinished models. I added 2 sky textures, then came up with this ...