Search found 111 matches
- Sat Oct 15, 2011 9:05 am
- Forum: Urban Terror Discussions
- Topic: Q3 Defrag jump movie
- Replies: 1
- Views: 14136
- Fri Oct 14, 2011 10:21 pm
- Forum: Brush / patches and other mesh
- Topic: Waterfalls
- Replies: 16
- Views: 39469
- Wed Oct 12, 2011 9:49 am
- Forum: Brush / patches and other mesh
- Topic: Waterfalls
- Replies: 16
- Views: 39469
- Wed Oct 12, 2011 9:48 am
- Forum: Alpha
- Topic: azurea alpha 1
- Replies: 10
- Views: 15795
Re: azurea alpha 1
Sick map! Sorry, I don't have feedback on the actual jumps because I don't have time to try to jump this map right now. But it looks very good in that video. I like the details like trees and stuff. Lot of jumps maps I used to play were so poorly textured. This new crop of detailed jumps maps is lik...
- Mon Oct 10, 2011 10:50 pm
- Forum: Layouts
- Topic: Layout help
- Replies: 18
- Views: 41354
Re: Layout help
It is too straight and gridlike.
- Sun Oct 09, 2011 11:10 pm
- Forum: Beta
- Topic: ut4_poland_b4 [test server available]
- Replies: 52
- Views: 121306
Re: ut4_poland_a1
First of all, cool map! It's looking good. Now to the constructive critique I feel like there is a spawn camping problem on this map. Both sides have the same issue. From 1 decently protected spot (one side has a giant pillar, the other side has arch pillars) a player can see and cover both exits fr...
Re: Caulking
I wouldn't check for surfaces touching the void, I would check for surfaces that are not inside the hull of the map. Also, for surfaces that are partially inside the map and partially not, those could be identified to be fixed or have their texture changed to bright green or something (and then you ...
Re: Caulking
In other words, no, they don't. lol
Btw, this seems to me like something that could totally be programmed.
Btw, this seems to me like something that could totally be programmed.
- Sat Oct 01, 2011 8:29 pm
- Forum: Brush / patches and other mesh
- Topic: Timed doors
- Replies: 1
- Views: 7769
Re: Timed doors
Seems like you should be able to do this just by having one of the doors start open and the other doors start closed. Then just do a target delay / relay (whatever) to trigger both doors every 6 minutes. I don't know the precise entities for this off the top of my head but that's how you'd do it I t...
- Sat Oct 01, 2011 8:25 pm
- Forum: Mapping Discussions
- Topic: level design for other games anyone?
- Replies: 9
- Views: 11326
Re: level design for other games anyone?
Seems to me there is probably lots of other sites for other games (especially when it comes to wiki type stuff), and that CMM should focus on Urt because that is it's niche. To the question of other games, I'm working on my alturt code mod these days, but, in the future I would like to (probably won...