What type of hardware are you running in your pc?
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Search found 51 matches
- Tue Oct 21, 2014 1:06 am
- Forum: Radiant
- Topic: GtkRadiant restarts my pc!
- Replies: 2
- Views: 18137
- Tue Sep 30, 2014 10:21 pm
- Forum: Suggestions and ideas
- Topic: Show some love for Return to Castle Wolfenstein
- Replies: 0
- Views: 55025
Show some love for Return to Castle Wolfenstein
What's up guys, I know it's been a while but I wanted to drop a line and hopefully get some support and new comers who would like to start mapping for RtCW. I'm currently working on a map for it, and I've created a website and forum for RtCW mapping. Take a look, maybe even register on the forum. Yo...
- Mon Mar 03, 2014 11:16 pm
- Forum: Pre-alpha and concepts
- Topic: Looking for map idea
- Replies: 11
- Views: 42743
Re: Looking for map idea
you could place the portals in a way that they wouldnt get you closer to gour own flag. Makes sense. I can work on this. i wouldnt do a second level. maybe something like a single upper floor way I agree with this. Not to mention having a single floor will save a lot of time too. Now when you say, ...
- Sun Mar 02, 2014 5:39 pm
- Forum: Pre-alpha and concepts
- Topic: Looking for map idea
- Replies: 11
- Views: 42743
Re: Looking for map idea
I'm having a some difficulties coming up with some layouts. This may be a bit harder than I thought. I want the flow to be just right but of course keep the level somewhat balanced for both sides. Issue 1) Certain portals may make it way too easy to capture a flag. Issue 2) Should the map have a 2nd...
- Wed Feb 26, 2014 4:15 am
- Forum: Pre-alpha and concepts
- Topic: Looking for map idea
- Replies: 11
- Views: 42743
Re: Looking for map idea
you could set up several different sets of teleports with some way to toggle which set is in use Would that mean assigning a set of portals to a certain 'group name' or 'group type' and then a different switch, when activated, would turn different sets of portals on and off? Is this actually possib...
- Wed Feb 26, 2014 3:45 am
- Forum: Pre-alpha and concepts
- Topic: Looking for map idea
- Replies: 11
- Views: 42743
Re: Looking for map idea
Boom. That was quick! Absolutely perfect idea RedSnappa. I loved Chiron in Halo, and this would be fantastic to create for UrT. I feel like FFA, TDM and CTF would be the only gametypes to work with the map. The portals will be extremely fun to create! I will hash out a design, and tell me what you t...
- Wed Feb 26, 2014 12:38 am
- Forum: Pre-alpha and concepts
- Topic: Looking for map idea
- Replies: 11
- Views: 42743
Looking for map idea
Well guys, i'm finally going to put the lid on ut4_shipping and do a final compile. Once I submit it here and the UrT forums I will wash my hands of it. So. I wanted to ask all ye' mappers if there is something in particular anyone is wanting to see made into a level? Preferably a Small - Medium siz...
- Mon Feb 24, 2014 12:17 am
- Forum: Pre-alpha and concepts
- Topic: ut4_psycho
- Replies: 6
- Views: 28821
Re: ut4_psycho
I'm enjoying the atmosphere so far. The skybox is a great choice since you are going with the insane asylum theme here. More more more!
- Sun Feb 23, 2014 5:18 pm
- Forum: General chit chat
- Topic: Find a job
- Replies: 7
- Views: 26540
Re: Find a job
but is it possible to find a level designer job? for urban terror or any other game? The answer? ABSOLUTELY! Here is something to think about okay? Off the bat you must understand that the video game market in terms of creation (independent developers, mods, standalone versions of games) has EXPLOD...
- Sun Feb 23, 2014 4:43 pm
- Forum: Alpha
- Topic: ut4_freshoffice_a2
- Replies: 6
- Views: 32456
Re: ut4_freshoffice_a2
I'd have to render it again and that took too long. I will work on it and try to make better lights. I have a very simple solution for you. This suggestion is a way for you to test out your lighting without your compilation taking SO long just so you can see how it looks in game. I recommend saving...