Search found 22 matches
Re: Barekstad
totally off topic, but this would do nice as a coh2 map. from the basic layout you posted you could do this as a map for about every gametype. bomb might be difficult, since you would have to ensure that a) either red or blue can reach both sites inthe same time or in case that b) red can rach one p...
- Tue Jul 01, 2014 3:39 pm
- Forum: Radiant
- Topic: "map has no node"
- Replies: 2
- Views: 17218
Re: "map has no node"
you could also try running a brush/ent cleanup. anyway, as it might be that your map leaked but the compiler didnt noticed (an outer brush isnt structural and worldspawn) as suggested here for testing ONLY you could try buulding a big box around everything, make it structural and worldspawn (it shou...
- Tue Mar 25, 2014 9:59 pm
- Forum: Pre-alpha and concepts
- Topic: Looking for map idea
- Replies: 11
- Views: 39041
Re: Looking for map idea
The name of the map i referred to in this post as a "generator facility whatever map" was ut4_desolate btw Just got around to play it, so i remembered this.
- Sat Mar 08, 2014 9:52 am
- Forum: Competitions
- Topic: CMM Design a Map Competition
- Replies: 26
- Views: 78250
Re: CMM Design a Map Competition
maybe i should have read the post and jot just stared at the imgs.....
n1 though ^^
n1 though ^^
- Sat Mar 08, 2014 9:49 am
- Forum: Pre-alpha and concepts
- Topic: Looking for map idea
- Replies: 11
- Views: 39041
Re: Looking for map idea
nah. i though you wanted to do an indoor map, so i think a single upper corridor would do it. maybe more sniper friendly. also you could arange it in a way that a player covering that corridor would also have a view on another way, as soon as he turns left/right. sonhe could do a more easy def job, ...
- Mon Mar 03, 2014 11:47 am
- Forum: Competitions
- Topic: CMM Design a Map Competition
- Replies: 26
- Views: 78250
Re: CMM Design a Map Competition
this is urt? xD
looks awesome.
how long did it take to render that?
and btw... how about performance drain in urt?
i recentlg realised that somestuff needs alot of power, because my gfx card died and im currently running on a intel HD 3300 or something like that
looks awesome.
how long did it take to render that?
and btw... how about performance drain in urt?
i recentlg realised that somestuff needs alot of power, because my gfx card died and im currently running on a intel HD 3300 or something like that
- Mon Mar 03, 2014 11:38 am
- Forum: Pre-alpha and concepts
- Topic: Looking for map idea
- Replies: 11
- Views: 39041
Re: Looking for map idea
hm. teleports you could place the portals in a way that they wouldnt get you closer to gour own flag. like they only get you to the opposite side of the map second level: hm. for a good ctf map (with that theme) i wouldnt do a second level. maybe something like a single upper floor way, like on that...
- Tue Feb 25, 2014 8:53 pm
- Forum: Pre-alpha and concepts
- Topic: ut_tutorial
- Replies: 0
- Views: 46352
ut_tutorial
oh well. someone had the idea that a tutorial map would be cool. i though this idea was awesome so i put together a small demo of it. the thread that started the misery can be found here Map Topic @ urt.info download: ut_tutorial.pk3 |Mediafire, 2MB .map included For suggestions regarding the conten...
- Tue Jan 21, 2014 10:25 pm
- Forum: Radiant
- Topic: Patch mesh count
- Replies: 6
- Views: 23225
Re: Patch mesh count
Oh yeah. second point could be pretty handy, since you dont have to get out your calc and count the brush ents
Had this problem with old town (you know, all the sharded windows...)
Had this problem with old town (you know, all the sharded windows...)
- Wed Jan 08, 2014 12:22 pm
- Forum: Final
- Topic: ut4_dogleg
- Replies: 6
- Views: 30169
Re: ut4_dogleg
yay. now get kazoo/massi/lithip/someone.... update it on lcdlc unmaps. too lazy to download it.
but the boxy lightning/textures aside i was already totally convinced of the previous version. Plays very well with 2-8 Players.
but the boxy lightning/textures aside i was already totally convinced of the previous version. Plays very well with 2-8 Players.