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by Iye
Thu Aug 22, 2013 7:51 pm
Forum: Welcome to CMM
Topic: A short note!
Replies: 5
Views: 3838

A short note!

A short note.

well. here is is.

I do quite some stuff for UrT (a 1k lines script, a guide for a setup on android...)

check out IyeOnline
by Iye
Fri Aug 23, 2013 9:32 am
Forum: Welcome to CMM
Topic: A short note!
Replies: 5
Views: 3838

Re: A short note!

hm. i think i already did that :?
(at least i uploaded it)
by Iye
Mon Nov 25, 2013 8:32 am
Forum: News and announcements
Topic: New Forum Layout?
Replies: 20
Views: 9741

Re: New Forum Layout?

what i find pretty irritating is that the info about the post owner is now shown on the left side.
but that actualy only shows much i am used to the standart forums design :)
by Iye
Sun Dec 01, 2013 4:19 pm
Forum: Pre-alpha and concepts
Topic: Unlock Sawns in UrT :o
Replies: 9
Views: 4343

Unlock Sawns in UrT :o

No. Not a feature suggestion/request. I played around with the entities a bit an built a spawn unlock system. I'm thinking about a map made of many spheres/platforms that have CAH points on them. Now some also have a spawn that a team can 'unlock' / activate. (actually it uses doors and teleporters)...
by Iye
Mon Dec 02, 2013 9:50 pm
Forum: Pre-alpha and concepts
Topic: Unlock Sawns in UrT :o
Replies: 9
Views: 4343

Re: Unlock Sawns in UrT :o

⋅ play the map on a teamplay mode, ⋅ You will see a fence door behind you. (closed) ⋅ go into the teleporter/portal on your spawn platform, ⋅ now approach to the structure on the central platform. ⋅ A bigtext msg should appear telling you that your ...
by Iye
Tue Dec 03, 2013 5:04 pm
Forum: Pre-alpha and concepts
Topic: Unlock Sawns in UrT :o
Replies: 9
Views: 4343

Re: Unlock Sawns in UrT :o

what do you mean 'like assault mode' ?
in CAH (capture and hold) you dont win by reducing your opponents team points, but by getting points for each CP at the end of a minute.
by Iye
Tue Dec 03, 2013 9:09 pm
Forum: Pre-alpha and concepts
Topic: Unlock Sawns in UrT :o
Replies: 9
Views: 4343

Re: Unlock Sawns in UrT :o

hm. didnt knew that such a thing existed. But yeah. its kind of it. But that assault mode is map based at server based. also assault mode is a special gametype, played as TDM for the baseic game. the spawn unluck system would only be map based. and the spawns could be availible in and team gametype ...
by Iye
Wed Dec 04, 2013 7:13 am
Forum: Pre-alpha and concepts
Topic: Unlock Sawns in UrT :o
Replies: 9
Views: 4343

Re: Unlock Sawns in UrT :o

yeah. thats about what the unlock system would do. you wouldnt have a gui to choose a spawn (like in BF). but in your teams spawn you could walk into a door/teleporter that would get you there.

the assault mode would change spawns automatically, dependent on the gamephase.
by Iye
Fri Dec 06, 2013 3:17 pm
Forum: Final
Topic: ut4_darkwater
Replies: 4
Views: 3277

Re: ut4_darkwater

Totally agree to Johnny. Awesome work. Did a short post at the UrT Forums, cuz i wasnt sure if you wanted to keep it central.

Short note to the CMM server: Server page needs an update, still says 4.2 server is on port 27961, but the cmm.org is the 4.2 server.

btw. GG Marvin :)
by Iye
Wed Dec 18, 2013 4:01 pm
Forum: Shaders / textures
Topic: Grid Sky-box
Replies: 10
Views: 5568

Re: Grid Sky-box

reminds me of the inside of the UFO at mxl_school.
might want to check that. pretty awesome map.

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