Search found 9 matches
- Thu Aug 07, 2014 9:18 am
- Forum: Pre-alpha and concepts
- Topic: Minecraft meets UrbanTerror (Pre-alpha)
- Replies: 16
- Views: 64286
Re: Minecraft meets UrbanTerror (Pre-alpha)
wow, it looks really awesome!
- Sat Apr 19, 2014 1:18 pm
- Forum: Suggestions and ideas
- Topic: A map on the high seas
- Replies: 8
- Views: 40981
Re: A map on the high seas
reminds me of the cod4 map wetwork.






- Thu Feb 13, 2014 1:56 pm
- Forum: Requests
- Topic: Jump Mode Map
- Replies: 2
- Views: 17171
Re: Jump Mode Map
Markinho wrote:Read here: http://www.urtjumpers.com/forum/viewtopic.php?id=1690
You only need to edit a file, then check out the map file inside ut4_jumpents to see how they work
I'll try that! thank you very much!
worked! nice

- Thu Feb 13, 2014 1:40 pm
- Forum: Requests
- Topic: Jump Mode Map
- Replies: 2
- Views: 17171
Jump Mode Map
Hey guys, I have a pretty unusual request here. Maybe some of you know the new [Gore]RaceJumps server. I decided to make a map for that. But the problem is now that my GTKradiant is still set for 4.1 and it can't be set to 4.2. I don't know why, but it doesn't work. Altough is can't be changed, I ne...
- Tue Jan 07, 2014 3:37 pm
- Forum: Alpha
- Topic: ut4_freshoffice_a2
- Replies: 6
- Views: 32456
Re: ut4_freshoffice_a2
Rayne wrote:In the map, that lighting is just horrible.
hmm... yeah - that could be because I wasnt sure how many lights I should do and if something was too dark, I'd have to render it again and that took too long.
I will work on it and try to make better lights.
- Sun Jan 05, 2014 7:29 pm
- Forum: Alpha
- Topic: ut4_freshoffice_a2
- Replies: 6
- Views: 32456
Re: ut4_freshoffice_a2
xandaxs wrote:what happened to all the lights?
you mean those on the roof or in the .map? ;p
- Sun Jan 05, 2014 4:55 pm
- Forum: Alpha
- Topic: ut4_freshoffice_a2
- Replies: 6
- Views: 32456
ut4_freshoffice_a2
Hello, this is my second map. (Not really, because the first one was never released) So, anyway, The map is an office and for about 6 players, because it's not very big. Gamemodes: TS, FFA, LMS, TDM Download: m Screenshots: http://up.picr.de/16963550rv.jpg http://up.picr.de/16963575bp.jpg http://up....
- Mon Oct 21, 2013 5:06 pm
- Forum: Brush / patches and other mesh
- Topic: Building teleports
- Replies: 4
- Views: 19977
Re: Building teleports
Awesome! Thank you! You helped a lot 

- Sat Oct 19, 2013 11:45 am
- Forum: Brush / patches and other mesh
- Topic: Building teleports
- Replies: 4
- Views: 19977
Building teleports
Hey people, I want to create a teleport. I just googled how to do it, and I found out that the trigger texture should be a trigger_teleport. Now here's my problem: everytime I select trigger_teleport the brush disappears (trigger). Also if I select the trigger texture and do it with the entities it ...