Search found 9 matches

by fresh
Thu Aug 07, 2014 9:18 am
Forum: Pre-alpha and concepts
Topic: Minecraft meets UrbanTerror (Pre-alpha)
Replies: 16
Views: 44710

Re: Minecraft meets UrbanTerror (Pre-alpha)

wow, it looks really awesome!
by fresh
Sat Apr 19, 2014 1:18 pm
Forum: Suggestions and ideas
Topic: A map on the high seas
Replies: 8
Views: 23915

Re: A map on the high seas

reminds me of the cod4 map wetwork.
Image
Image
Image
by fresh
Thu Feb 13, 2014 1:56 pm
Forum: Requests
Topic: Jump Mode Map
Replies: 2
Views: 11598

Re: Jump Mode Map

Markinho wrote:Read here: http://www.urtjumpers.com/forum/viewtopic.php?id=1690
You only need to edit a file, then check out the map file inside ut4_jumpents to see how they work

I'll try that! thank you very much!

worked! nice :)
by fresh
Thu Feb 13, 2014 1:40 pm
Forum: Requests
Topic: Jump Mode Map
Replies: 2
Views: 11598

Jump Mode Map

Hey guys, I have a pretty unusual request here. Maybe some of you know the new [Gore]RaceJumps server. I decided to make a map for that. But the problem is now that my GTKradiant is still set for 4.1 and it can't be set to 4.2. I don't know why, but it doesn't work. Altough is can't be changed, I ne...
by fresh
Tue Jan 07, 2014 3:37 pm
Forum: Alpha
Topic: ut4_freshoffice_a2
Replies: 6
Views: 19439

Re: ut4_freshoffice_a2

Rayne wrote:In the map, that lighting is just horrible.

hmm... yeah - that could be because I wasnt sure how many lights I should do and if something was too dark, I'd have to render it again and that took too long.
I will work on it and try to make better lights.
by fresh
Sun Jan 05, 2014 7:29 pm
Forum: Alpha
Topic: ut4_freshoffice_a2
Replies: 6
Views: 19439

Re: ut4_freshoffice_a2

xandaxs wrote:what happened to all the lights?

you mean those on the roof or in the .map? ;p
by fresh
Sun Jan 05, 2014 4:55 pm
Forum: Alpha
Topic: ut4_freshoffice_a2
Replies: 6
Views: 19439

ut4_freshoffice_a2

Hello, this is my second map. (Not really, because the first one was never released) So, anyway, The map is an office and for about 6 players, because it's not very big. Gamemodes: TS, FFA, LMS, TDM Download: m Screenshots: http://up.picr.de/16963550rv.jpg http://up.picr.de/16963575bp.jpg http://up....
by fresh
Mon Oct 21, 2013 5:06 pm
Forum: Brush / patches and other mesh
Topic: Building teleports
Replies: 4
Views: 14169

Re: Building teleports

Awesome! Thank you! You helped a lot :)
by fresh
Sat Oct 19, 2013 11:45 am
Forum: Brush / patches and other mesh
Topic: Building teleports
Replies: 4
Views: 14169

Building teleports

Hey people, I want to create a teleport. I just googled how to do it, and I found out that the trigger texture should be a trigger_teleport. Now here's my problem: everytime I select trigger_teleport the brush disappears (trigger). Also if I select the trigger texture and do it with the entities it ...