Hi.
I resolved some bugs and added a new model, here you have a download link (http://www.mediafire.com/download/6fv2l ... ta_v1c.pk3) for the new map version.
I can't upload map in your server because the upload option is disabled? (servers.php)
Enjoy!
Search found 26 matches
- Thu Nov 28, 2013 6:03 pm
- Forum: Models / modelling tools
- Topic: FunStuff of Guy Fawkes
- Replies: 1
- Views: 15707
FunStuff of Guy Fawkes
Hi all! I wan to share my funstuff of Guy Fawkes, here some screenshots: http://i42.tinypic.com/33wxwr8.jpg http://i41.tinypic.com/30tjic9.jpg Donwload link: m Installation instructions: 1. copy ut4_vVendetta.pk3 in q3ut4 folder 2. In game, open the console and type \funred vendetta \funblue vendett...
- Thu Nov 28, 2013 5:57 pm
- Forum: Models / modelling tools
- Topic: ase or md3 models
- Replies: 5
- Views: 23279
Re: ase or md3 models
Ok. Thank you for your comments. Now I want to export in blender one model to ase but nothing happen, I have test this ase export script (m) but I don't know if I make anything wrong. Anybody use blender to export ase models? And what script you use? There is a blender tutorial for ase exports? My b...
- Thu Nov 28, 2013 4:02 pm
- Forum: Models / modelling tools
- Topic: ase or md3 models
- Replies: 5
- Views: 23279
Re: ase or md3 models
MD3 can be animated (for example the player models are in this format), but it has a 1000 vertex limit per model. ASE does not have that limitation, but can’t be animated. ASE is a text-based format meaning that you can open a third-party model in a text editor and change the texture paths and what...
- Thu Nov 28, 2013 3:36 pm
- Forum: Models / modelling tools
- Topic: ase or md3 models
- Replies: 5
- Views: 23279
ase or md3 models
Hi guys. In my first map (ut4_carentan_kryta_v1b) I had made md3 models with blender like trees, arches, window box,etc... I know that there is another type (ase) but I don't know the difference between two types of models. Anyone know the difference? And what is better for urban terror? Thank you a...
- Thu Nov 28, 2013 2:25 pm
- Forum: Radiant
- Topic: Scale units in GtkRadiant
- Replies: 6
- Views: 24918
Re: Scale units in GtkRadiant
1 Quake unit equals 1 inch (2.54 cm) in UrT (it can be 1.5 inches in some other games). 12 units is 1 foot / 30 cm, about 40 units gives you 1 meter. The players are 6 feet / 1.8 meters tall. A 128 unit ceiling is high enough that you won’t bump into it when jumping and 160 units is enough for a wa...
- Tue Nov 26, 2013 10:19 pm
- Forum: Radiant
- Topic: Scale units in GtkRadiant
- Replies: 6
- Views: 24918
Re: Scale units in GtkRadiant
Ok
Thanks
Thanks
- Tue Nov 26, 2013 8:29 pm
- Forum: Radiant
- Topic: Scale units in GtkRadiant
- Replies: 6
- Views: 24918
Re: Scale units in GtkRadiant
Markinho wrote:8 units = 20 centimeters = 7.87 inches = 0.65 feet
I don't know imperial system tho, google converted them for me
NB. player is 72u x 32u x 32u
NB player is urban terror player?
Thanks
- Tue Nov 26, 2013 6:12 pm
- Forum: Radiant
- Topic: Scale units in GtkRadiant
- Replies: 6
- Views: 24918
Scale units in GtkRadiant
Hi all.
For a good map scale build I need to know the units scale in GtkRadiant but I don't find anything in Google.
Anyone know the units scale in Gtkradiant?
8 units = 1 foot?
8 units = 1 inch?
Thank you.
Regards
For a good map scale build I need to know the units scale in GtkRadiant but I don't find anything in Google.
Anyone know the units scale in Gtkradiant?
8 units = 1 foot?
8 units = 1 inch?
Thank you.
Regards
- Tue Nov 26, 2013 5:57 pm
- Forum: Welcome to CMM
- Topic: Hello!
- Replies: 3
- Views: 22288
Re: Hello!
Welcome