Search found 943 matches
- Mon Apr 01, 2013 9:55 am
- Forum: Pre-alpha and concepts
- Topic: [Idea] Ruins - Forest - Wild ...
- Replies: 4
- Views: 17853
Re: [Idea] Ruins - Forest - Wild ...
Im not going. Im neither mapping nor playing urt anymore.
- Sat Mar 30, 2013 11:14 am
- Forum: Layouts
- Topic: False camping spots
- Replies: 3
- Views: 20442
Re: False camping spots
still makes him really hard to kill...
- Wed Mar 13, 2013 9:17 pm
- Forum: Shaders / textures
- Topic: Lava texture
- Replies: 2
- Views: 15804
Re: Lava texture
Texture: (not commonly used in urt) lavad3.jpg (Possible) Shader: textures/folder/lava { qer_editorimage textures/folder/lava.tga q3map_globaltexture surfaceparm trans surfaceparm noimpact surfaceparm lava q3map_surfacelight 800 cull disable tesssize 128 cull disable deformVertexes wave 100 sin 9 4 ...
- Sat Mar 09, 2013 6:24 pm
- Forum: Brush / patches and other mesh
- Topic: Large caverns - SOLVED
- Replies: 3
- Views: 15739
Re: Large caverns
trysoup everything
- Mon Mar 04, 2013 7:06 am
- Forum: Brush / patches and other mesh
- Topic: Trisoup generator?
- Replies: 5
- Views: 18747
Re: Trisoup generator?
There is a terrain generator I think
- Fri Mar 01, 2013 8:32 am
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 341289
Re: Screenshots
As a British man would say, "that looks bloody fantastic!"
Seriously, it does. Great work Rayne!
I think maybe the normals on the glass frame are too shiny at the edges? Not sure you intend them to be that way but ....
Seriously, it does. Great work Rayne!
I think maybe the normals on the glass frame are too shiny at the edges? Not sure you intend them to be that way but ....
- Fri Feb 22, 2013 5:18 pm
- Forum: Radiant
- Topic: Light the hole map and water
- Replies: 34
- Views: 86467
Re: Light the hole map and water
Have Fun.
- Wed Feb 20, 2013 8:15 pm
- Forum: Radiant
- Topic: Light the hole map and water
- Replies: 34
- Views: 86467
Re: Light the hole map and water
lol, do you even realize what you are talking about before saying it?
- Wed Feb 20, 2013 5:19 pm
- Forum: Radiant
- Topic: Light the hole map and water
- Replies: 34
- Views: 86467
Re: Light the hole map and water
pretty much everything.
Just read the wiki and the manual.
Just read the wiki and the manual.
- Wed Feb 20, 2013 4:26 pm
- Forum: Radiant
- Topic: Light the hole map and water
- Replies: 34
- Views: 86467
Re: Light the hole map and water
I bet you don't have a shader associated with the watercaulk or it doesen't have surfaceparm nonsolid if you do.
If all those check then you probably haven't written the shader file name on your shaderlist.txt
If all those check then you probably haven't written the shader file name on your shaderlist.txt