Don't use patch meshes, patch meshes are evil. Period, if you need something that requires a patch mesh to be used, make an .ASE model and import it.
Patch meshes are evil, remember that.
Search found 615 matches
- Tue Jan 21, 2014 11:12 pm
- Forum: Radiant
- Topic: Patch mesh count
- Replies: 6
- Views: 20585
- Wed Jan 22, 2014 12:34 pm
- Forum: Radiant
- Topic: Patch mesh count
- Replies: 6
- Views: 20585
Re: Patch mesh count
vulture wrote:do you have a better way to do 1-sided and/or non-lemmable surfaces?
You need explain your problem into more details.
What i understood is that you need a single sided surface that wont cause damage when you fall on top of it.
- Fri Jan 24, 2014 1:01 pm
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 343019
Re: Screenshots
Few renders from UrT HD's new engine.
- Tue Jan 28, 2014 1:54 pm
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 343019
Re: Screenshots
wily wrote:Rayne wrote:Few renders from UrT HD's new engine.
Nice, but I'll be impressed when the lighting isn't static and the barrel goes BEWM when shot.
I'd be thrilled if that really was UrT HD engine, even with static lighting, but unfortunately this is just max rendering.
- Tue Feb 04, 2014 1:18 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 201437
Re: ut4_ruins
It looks excellent, i am impressed by this work.
- Tue Feb 11, 2014 1:43 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 201437
Re: ut4_ruins
Do you have any reference photos for textures?
- Thu Feb 13, 2014 5:17 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 201437
Re: ut4_ruins
Damn, you really know how to pick em huh.
I would need the map file and all the models and shaders and everything to even begin looking into it.
This isn't easy to texture if you want it to look good, unless you want that boring mandolin type of texturing with no contrast no saturation textures.
I would need the map file and all the models and shaders and everything to even begin looking into it.
This isn't easy to texture if you want it to look good, unless you want that boring mandolin type of texturing with no contrast no saturation textures.
- Tue Feb 18, 2014 9:08 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 201437
Re: ut4_ruins
I'm waiting on the zip file.
- Wed Feb 19, 2014 9:39 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 201437
Re: ut4_ruins
OK man, no hurry, i got time.
- Thu Feb 20, 2014 9:37 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 201437
Re: ut4_ruins
Got it, lets take a look at what we have here.