Search found 615 matches

by Rayne
Tue Jan 21, 2014 11:12 pm
Forum: Radiant
Topic: Patch mesh count
Replies: 6
Views: 20585

Re: Patch mesh count

Don't use patch meshes, patch meshes are evil. Period, if you need something that requires a patch mesh to be used, make an .ASE model and import it.
Patch meshes are evil, remember that.
by Rayne
Wed Jan 22, 2014 12:34 pm
Forum: Radiant
Topic: Patch mesh count
Replies: 6
Views: 20585

Re: Patch mesh count

vulture wrote:do you have a better way to do 1-sided and/or non-lemmable surfaces? :)


You need explain your problem into more details.

What i understood is that you need a single sided surface that wont cause damage when you fall on top of it.
by Rayne
Fri Jan 24, 2014 1:01 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 343019

Re: Screenshots

Few renders from UrT HD's new engine.
by Rayne
Tue Jan 28, 2014 1:54 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 343019

Re: Screenshots

wily wrote:
Rayne wrote:Few renders from UrT HD's new engine.


Nice, but I'll be impressed when the lighting isn't static and the barrel goes BEWM when shot.

I'd be thrilled if that really was UrT HD engine, even with static lighting, but unfortunately this is just max rendering.
by Rayne
Tue Feb 04, 2014 1:18 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 201437

Re: ut4_ruins

It looks excellent, i am impressed by this work.
by Rayne
Tue Feb 11, 2014 1:43 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 201437

Re: ut4_ruins

Do you have any reference photos for textures?
by Rayne
Thu Feb 13, 2014 5:17 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 201437

Re: ut4_ruins

Damn, you really know how to pick em huh.

I would need the map file and all the models and shaders and everything to even begin looking into it.

This isn't easy to texture if you want it to look good, unless you want that boring mandolin type of texturing with no contrast no saturation textures.
by Rayne
Tue Feb 18, 2014 9:08 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 201437

Re: ut4_ruins

I'm waiting on the zip file.
by Rayne
Wed Feb 19, 2014 9:39 am
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 201437

Re: ut4_ruins

OK man, no hurry, i got time.
by Rayne
Thu Feb 20, 2014 9:37 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 201437

Re: ut4_ruins

Got it, lets take a look at what we have here.