Search found 222 matches

by Rylius
Sun Mar 25, 2012 1:25 pm
Forum: Models / modelling tools
Topic: i dont understand
Replies: 10
Views: 32427

Re: i dont understand

Those aren't models, you can delete them.
You need to write shaders for the model materials first.

<material name>
{
qer_editorimage <texture file>
{
map <texture file>
}
// whatever you still need
}
by Rylius
Sun Mar 25, 2012 4:36 pm
Forum: Competitions
Topic: CMM Week Challenge #4
Replies: 15
Views: 35412

Re: CMM Week Challenge #4

Kinda lost interest after a while
shot1209.jpg
by Rylius
Tue Mar 27, 2012 8:32 pm
Forum: Pre-alpha and concepts
Topic: ut4_prison
Replies: 8
Views: 12518

Re: ut4_prison

The layout needs more routes, right now it's just one big place where everyone will meet. Here's some nice article to get known to some basics: http://www.custommapmakers.org/wiki/index.php/Layout:Dragonne We also have some more articles if you want to go into depth: http://www.custommapmakers.org/w...
by Rylius
Tue Mar 27, 2012 8:58 pm
Forum: Pre-alpha and concepts
Topic: ut4_prison
Replies: 8
Views: 12518

Re: ut4_prison

Yeah, it won't be much fun on just one big yard tbh. The yard itself is fine - add more routes, make the map bigger so it's more than just this one place. You got some nice locations there, make them bigger and add corridors, put parts of the map indoors. There should never be symmetry in a layout. ...
by Rylius
Tue Mar 27, 2012 9:26 pm
Forum: Pre-alpha and concepts
Topic: ut4_prison
Replies: 8
Views: 12518

Re: ut4_prison

You just drag a new brush on top of a corridor and texture the bottom side like so: radiant.png You can switch perspective in the 2D view by pressing Ctrl + Tab. Move the brush where it belongs and you're pretty much done. You can also texture individual faces by pressing Ctrl + Shift + Middle Mouse...
by Rylius
Thu Mar 29, 2012 3:55 pm
Forum: Brush / patches and other mesh
Topic: Preventing wallkicks
Replies: 3
Views: 34534

Re: Preventing wallkicks

Now put it in the Wiki. :)
by Rylius
Sat Mar 31, 2012 9:32 am
Forum: CMM team
Topic: CMM vs UJ
Replies: 8
Views: 22883

Re: CMM vs UJ

I'm in, on evenings. I can play throughout the whole night for the next two weeks too
by Rylius
Sat Mar 31, 2012 9:36 am
Forum: Alpha
Topic: ut4_interim_a1
Replies: 3
Views: 16846

Re: ut4_interim_a1

You should increase the sun intensity. If you're not using q3map_skyEXT in the shader, do it - it provides much better lighting. You can also decrease the _lightmapscale on the worldspawn, 0.125 will take very long to compile but provide much better shadows. 0.5 is good for a start Edit: Are you pla...
by Rylius
Sun Apr 01, 2012 1:33 pm
Forum: News and announcements
Topic: OMG INVASION OMG
Replies: 3
Views: 17882

Re: OMG INVASION OMG

Image
by Rylius
Mon Apr 02, 2012 7:36 am
Forum: Competitions
Topic: CMM Weekend Challenge #5 Building Facade
Replies: 5
Views: 17639

Re: CMM Weekend Challenge #5 Building Facade

I think we should move on - the theme is kinda too vague