Those aren't models, you can delete them.
You need to write shaders for the model materials first.
<material name>
{
qer_editorimage <texture file>
{
map <texture file>
}
// whatever you still need
}
Search found 222 matches
- Sun Mar 25, 2012 1:25 pm
- Forum: Models / modelling tools
- Topic: i dont understand
- Replies: 10
- Views: 32427
- Sun Mar 25, 2012 4:36 pm
- Forum: Competitions
- Topic: CMM Week Challenge #4
- Replies: 15
- Views: 35412
Re: CMM Week Challenge #4
Kinda lost interest after a while
- Tue Mar 27, 2012 8:32 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_prison
- Replies: 8
- Views: 12518
Re: ut4_prison
The layout needs more routes, right now it's just one big place where everyone will meet. Here's some nice article to get known to some basics: http://www.custommapmakers.org/wiki/index.php/Layout:Dragonne We also have some more articles if you want to go into depth: http://www.custommapmakers.org/w...
- Tue Mar 27, 2012 8:58 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_prison
- Replies: 8
- Views: 12518
Re: ut4_prison
Yeah, it won't be much fun on just one big yard tbh. The yard itself is fine - add more routes, make the map bigger so it's more than just this one place. You got some nice locations there, make them bigger and add corridors, put parts of the map indoors. There should never be symmetry in a layout. ...
- Tue Mar 27, 2012 9:26 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_prison
- Replies: 8
- Views: 12518
Re: ut4_prison
You just drag a new brush on top of a corridor and texture the bottom side like so: radiant.png You can switch perspective in the 2D view by pressing Ctrl + Tab. Move the brush where it belongs and you're pretty much done. You can also texture individual faces by pressing Ctrl + Shift + Middle Mouse...
- Thu Mar 29, 2012 3:55 pm
- Forum: Brush / patches and other mesh
- Topic: Preventing wallkicks
- Replies: 3
- Views: 34534
Re: Preventing wallkicks
Now put it in the Wiki.
Re: CMM vs UJ
I'm in, on evenings. I can play throughout the whole night for the next two weeks too
- Sat Mar 31, 2012 9:36 am
- Forum: Alpha
- Topic: ut4_interim_a1
- Replies: 3
- Views: 16846
Re: ut4_interim_a1
You should increase the sun intensity. If you're not using q3map_skyEXT in the shader, do it - it provides much better lighting. You can also decrease the _lightmapscale on the worldspawn, 0.125 will take very long to compile but provide much better shadows. 0.5 is good for a start Edit: Are you pla...
- Sun Apr 01, 2012 1:33 pm
- Forum: News and announcements
- Topic: OMG INVASION OMG
- Replies: 3
- Views: 17882
- Mon Apr 02, 2012 7:36 am
- Forum: Competitions
- Topic: CMM Weekend Challenge #5 Building Facade
- Replies: 5
- Views: 17639
Re: CMM Weekend Challenge #5 Building Facade
I think we should move on - the theme is kinda too vague