Search found 222 matches
- Sat Apr 07, 2012 2:58 pm
- Forum: Competitions
- Topic: CMM Weekend Challenge #6 Wishing Well
- Replies: 8
- Views: 22604
Re: CMM Weekend Challenge #6 Wishing Well
100% patch meshes, ~15 minutes work + texture search
- Sat Apr 07, 2012 4:00 pm
- Forum: Requests
- Topic: Taking map object requests
- Replies: 1
- Views: 13208
Taking map object requests
I'll gladly do some models if anyone needs them - they'll be built from brushes and patch meshes though, so don't expect extreme details from me. However they will fit in most maps perfectly since they're aligned on the grid and I'll include accurate clip brushes too So if you need some trash cans, ...
- Sun Apr 15, 2012 1:25 pm
- Forum: Shaders / textures
- Topic: Normal mapping for urt request
- Replies: 4
- Views: 9300
Re: Normal mapping for urt request
If you provide me with the video and some notes on what to say I can do it
- Tue Apr 17, 2012 7:03 pm
- Forum: Mapping Discussions
- Topic: Maya md3 plugin?
- Replies: 27
- Views: 59223
Re: Maya md3 plugin?
Compile and test. Doesn't work out? Change, compile, test again. Don't rely solely on entities, check out stuff yourself until it looks right ingame. You will eventually get the scale into your head and won't need references for most things.
- Thu May 10, 2012 6:52 am
- Forum: Models / modelling tools
- Topic: Bumpy brightness issue
- Replies: 37
- Views: 89297
Re: Bumpy brightness issue
Increase the transparency of your normal/bump maps. A lot.
- Sun May 27, 2012 12:28 pm
- Forum: Pre-alpha and concepts
- Topic: Waterwheel
- Replies: 6
- Views: 9392
Re: Waterwheel
That's technically not a conversion.
- Thu May 31, 2012 5:59 pm
- Forum: General chit chat
- Topic: Happy B-day Xandaxs
- Replies: 5
- Views: 18809
Re: Happy B-day Xandaxs
happy happy!
- Fri May 25, 2012 9:24 am
- Forum: Pre-alpha and concepts
- Topic: Jumpmap starting area.map
- Replies: 5
- Views: 8576
Re: Jumpmap starting area.map
Like, post attachments
- Sun May 27, 2012 11:55 am
- Forum: Pre-alpha and concepts
- Topic: Waterwheel
- Replies: 6
- Views: 9392
Re: Waterwheel
Compile to BSP *without* vis and light. Use -meta and -patchmeta.
It will complain about leaking, but it doesn't matter since you won't be compiling vis anyway. Then just convert the BSP to ASE. You can't convert MAP to anything.
It will complain about leaking, but it doesn't matter since you won't be compiling vis anyway. Then just convert the BSP to ASE. You can't convert MAP to anything.
- Sat Jun 09, 2012 10:45 am
- Forum: Competitions
- Topic: Any interest?
- Replies: 18
- Views: 47333
Re: Any interest?
I'd be in for an allnighter in a week or so - pulling off a shooter in a week right now