Search found 222 matches

by Rylius
Sat Apr 07, 2012 2:58 pm
Forum: Competitions
Topic: CMM Weekend Challenge #6 Wishing Well
Replies: 8
Views: 22604

Re: CMM Weekend Challenge #6 Wishing Well

shot1211.jpg

100% patch meshes, ~15 minutes work + texture search
by Rylius
Sat Apr 07, 2012 4:00 pm
Forum: Requests
Topic: Taking map object requests
Replies: 1
Views: 13208

Taking map object requests

I'll gladly do some models if anyone needs them - they'll be built from brushes and patch meshes though, so don't expect extreme details from me. However they will fit in most maps perfectly since they're aligned on the grid and I'll include accurate clip brushes too So if you need some trash cans, ...
by Rylius
Sun Apr 15, 2012 1:25 pm
Forum: Shaders / textures
Topic: Normal mapping for urt request
Replies: 4
Views: 9300

Re: Normal mapping for urt request

If you provide me with the video and some notes on what to say I can do it :D
by Rylius
Tue Apr 17, 2012 7:03 pm
Forum: Mapping Discussions
Topic: Maya md3 plugin?
Replies: 27
Views: 59223

Re: Maya md3 plugin?

Compile and test. Doesn't work out? Change, compile, test again. Don't rely solely on entities, check out stuff yourself until it looks right ingame. You will eventually get the scale into your head and won't need references for most things.
by Rylius
Thu May 10, 2012 6:52 am
Forum: Models / modelling tools
Topic: Bumpy brightness issue
Replies: 37
Views: 89297

Re: Bumpy brightness issue

Increase the transparency of your normal/bump maps. A lot.
by Rylius
Sun May 27, 2012 12:28 pm
Forum: Pre-alpha and concepts
Topic: Waterwheel
Replies: 6
Views: 9392

Re: Waterwheel

That's technically not a conversion.
by Rylius
Thu May 31, 2012 5:59 pm
Forum: General chit chat
Topic: Happy B-day Xandaxs
Replies: 5
Views: 18809

Re: Happy B-day Xandaxs

happy happy!
by Rylius
Fri May 25, 2012 9:24 am
Forum: Pre-alpha and concepts
Topic: Jumpmap starting area.map
Replies: 5
Views: 8576

Re: Jumpmap starting area.map

Like, post attachments
by Rylius
Sun May 27, 2012 11:55 am
Forum: Pre-alpha and concepts
Topic: Waterwheel
Replies: 6
Views: 9392

Re: Waterwheel

Compile to BSP *without* vis and light. Use -meta and -patchmeta.
It will complain about leaking, but it doesn't matter since you won't be compiling vis anyway. Then just convert the BSP to ASE. You can't convert MAP to anything.
by Rylius
Sat Jun 09, 2012 10:45 am
Forum: Competitions
Topic: Any interest?
Replies: 18
Views: 47333

Re: Any interest?

I'd be in for an allnighter in a week or so - pulling off a shooter in a week right now :D