Search found 222 matches
- Mon Jun 11, 2012 5:04 am
- Forum: Competitions
- Topic: Any interest?
- Replies: 18
- Views: 46245
Re: Any interest?
Might make a crappy quality livestream - will see about this
- Tue Jun 12, 2012 10:35 am
- Forum: Competitions
- Topic: Any interest?
- Replies: 18
- Views: 46245
Re: Any interest?
Making textures is a massive pain and only a few people here can actually do it properly.
Also, someone would have to take the pictures (unless you're allowing photographs by other people, in which case you could just allow textures in general)
Also, someone would have to take the pictures (unless you're allowing photographs by other people, in which case you could just allow textures in general)
- Mon Jun 18, 2012 8:25 pm
- Forum: Competitions
- Topic: Any interest?
- Replies: 18
- Views: 46245
Re: Any interest?
^ why not
- Tue Jul 10, 2012 1:02 pm
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41951
Re: MAX_MAP_DRAW_INDEXES
I'd have to dig through the code to be sure, but I'll say yes.
Are you compiling with -patchmeta? If not, do so.
Also, if you're making terrain out of patch meshes, stop right now and use trisouping instead.
Are you compiling with -patchmeta? If not, do so.
Also, if you're making terrain out of patch meshes, stop right now and use trisouping instead.
- Wed Jul 11, 2012 8:59 pm
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41951
Re: MAX_MAP_DRAW_INDEXES
If it looks inferior you're doing it wrong, easy as that. You need a phong shader, btw. Also alternate the resolution of the trisoup, you don't have to use the same triangle size everywhere in one terrain. Alternate between 128x128, 64x64 and 256x256 unit triangles depending on the distance/amount o...
- Fri Jul 13, 2012 10:11 am
- Forum: General chit chat
- Topic: Guess who?
- Replies: 5
- Views: 20493
Re: Guess who?
ewww get your fingers off me
- Wed Jul 11, 2012 11:03 pm
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41951
Re: MAX_MAP_DRAW_INDEXES
Definitely replace everything terrain-related with tri- or at least quadsouping. Might want to mix both as well. Imo drafts in Radiant are a waste of time, do it properly right from the start - if you need visual drafts, draw them on paper. Also be aware that you have visible seams in the terrain ri...
- Thu Jul 19, 2012 9:57 pm
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41951
Re: MAX_MAP_DRAW_INDEXES
I really don't see how that can be almost 16k brushes - can you post a screenshot of the 2D top-down view?
- Fri Jul 20, 2012 7:45 pm
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41951
Re: MAX_MAP_DRAW_INDEXES
Hint brushes won't help you at all, the map is way too open for VIS to have any effect. You could leave it away and it won't change much.
- Sat Jul 28, 2012 1:40 pm
- Forum: Layouts
- Topic: Inspirational names
- Replies: 4
- Views: 20185
Inspirational names
I'll maintain a list of possible names for a map in here. If you want to add something just lemme know in some form! If you see an already used name tell me as well and I'll cross it out and add a link to the topic. To get additional ideas, join our IRC channel #cmm on freenode and type !mapname. Ou...