Search found 222 matches

by Rylius
Mon Jun 11, 2012 5:04 am
Forum: Competitions
Topic: Any interest?
Replies: 18
Views: 46245

Re: Any interest?

Might make a crappy quality livestream - will see about this
by Rylius
Tue Jun 12, 2012 10:35 am
Forum: Competitions
Topic: Any interest?
Replies: 18
Views: 46245

Re: Any interest?

Making textures is a massive pain and only a few people here can actually do it properly.
Also, someone would have to take the pictures (unless you're allowing photographs by other people, in which case you could just allow textures in general)
by Rylius
Mon Jun 18, 2012 8:25 pm
Forum: Competitions
Topic: Any interest?
Replies: 18
Views: 46245

Re: Any interest?

^ why not
by Rylius
Tue Jul 10, 2012 1:02 pm
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 41951

Re: MAX_MAP_DRAW_INDEXES

I'd have to dig through the code to be sure, but I'll say yes.
Are you compiling with -patchmeta? If not, do so.

Also, if you're making terrain out of patch meshes, stop right now and use trisouping instead.
by Rylius
Wed Jul 11, 2012 8:59 pm
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 41951

Re: MAX_MAP_DRAW_INDEXES

If it looks inferior you're doing it wrong, easy as that. You need a phong shader, btw. Also alternate the resolution of the trisoup, you don't have to use the same triangle size everywhere in one terrain. Alternate between 128x128, 64x64 and 256x256 unit triangles depending on the distance/amount o...
by Rylius
Fri Jul 13, 2012 10:11 am
Forum: General chit chat
Topic: Guess who?
Replies: 5
Views: 20493

Re: Guess who?

ewww get your fingers off me
by Rylius
Wed Jul 11, 2012 11:03 pm
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 41951

Re: MAX_MAP_DRAW_INDEXES

Definitely replace everything terrain-related with tri- or at least quadsouping. Might want to mix both as well. Imo drafts in Radiant are a waste of time, do it properly right from the start - if you need visual drafts, draw them on paper. Also be aware that you have visible seams in the terrain ri...
by Rylius
Thu Jul 19, 2012 9:57 pm
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 41951

Re: MAX_MAP_DRAW_INDEXES

I really don't see how that can be almost 16k brushes - can you post a screenshot of the 2D top-down view?
by Rylius
Fri Jul 20, 2012 7:45 pm
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 41951

Re: MAX_MAP_DRAW_INDEXES

Hint brushes won't help you at all, the map is way too open for VIS to have any effect. You could leave it away and it won't change much.
by Rylius
Sat Jul 28, 2012 1:40 pm
Forum: Layouts
Topic: Inspirational names
Replies: 4
Views: 20185

Inspirational names

I'll maintain a list of possible names for a map in here. If you want to add something just lemme know in some form! If you see an already used name tell me as well and I'll cross it out and add a link to the topic. To get additional ideas, join our IRC channel #cmm on freenode and type !mapname. Ou...