Shader manual is probably written for Q3, UrT uses different lighting settings. The original values don't apply anymore.
If it doesn't change between 200 and 5000, it's maxed out below 200 - simple, really.
Search found 222 matches
- Sun Jan 20, 2013 12:43 pm
- Forum: Shaders / textures
- Topic: q3map_skylight
- Replies: 8
- Views: 30227
- Sun Jan 20, 2013 12:36 pm
- Forum: Shaders / textures
- Topic: q3map_skylight
- Replies: 8
- Views: 30227
Re: q3map_skylight
You do realize I can't read messages while I'm offline? :p And yes, it does max out. It just never says so, you can put in 5000000000 and it won't even care. Compare the texture in the game with the texture file (or upload a screenshot and the texture), you can't go brighter than that. You can ONLY ...
- Sun Jan 20, 2013 12:30 pm
- Forum: Shaders / textures
- Topic: q3map_skylight
- Replies: 8
- Views: 30227
Re: q3map_skylight
Read the chat when you're asking questions there. >_>
<Rylius> Maxes out somewhere around 100 I think
<Rylius> Basically if the texture ingame is as bright as the actual texture file you can't go any brighter
<Rylius> Maxes out somewhere around 100 I think
<Rylius> Basically if the texture ingame is as bright as the actual texture file you can't go any brighter
- Mon Nov 12, 2012 6:59 pm
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 421867
Re: Screenshots
The gray wood could use more dirt on it - could be added via decals later on though.
The lil house is missing shadows near the roof and it could use some highlights on the corner edges.
Could use some ambient occlusion in general
Verts/tris?
Just being nitpicky. Great work!
The lil house is missing shadows near the roof and it could use some highlights on the corner edges.
Could use some ambient occlusion in general
Verts/tris?
Just being nitpicky. Great work!
- Mon Nov 12, 2012 6:54 pm
- Forum: Urban Terror Discussions
- Topic: Fenix is here but will there be improvements
- Replies: 7
- Views: 25802
Re: Fenix is here but will there be improvements
Wat.
That's all.
That's all.
- Sat Oct 13, 2012 4:00 pm
- Forum: Shaders / textures
- Topic: How to make a .shader file
- Replies: 7
- Views: 27534
Re: How to make a .shader file
XP hides the extensions by default as well.
- Fri Oct 12, 2012 4:21 pm
- Forum: Shaders / textures
- Topic: How to make a .shader file
- Replies: 7
- Views: 27534
Re: How to make a .shader file
Go thank Microsoft for hiding file extensions by default. <3
- Sun Sep 16, 2012 9:14 am
- Forum: Requests
- Topic: Taking sound requests
- Replies: 15
- Views: 43541
Re: Taking sound requests
Got a couple new sounds up.
Cafe Ambient noises: http://www.freesound.org/people/Rylius/sounds/165280/
Idle bus motor: http://www.freesound.org/people/Rylius/sounds/165281/
Dripping water: http://www.freesound.org/people/Rylius/sounds/165283/
Cafe Ambient noises: http://www.freesound.org/people/Rylius/sounds/165280/
Idle bus motor: http://www.freesound.org/people/Rylius/sounds/165281/
Dripping water: http://www.freesound.org/people/Rylius/sounds/165283/
- Fri Sep 14, 2012 6:51 am
- Forum: News and announcements
- Topic: Urban Zone and CMM map of the month
- Replies: 12
- Views: 44574
Re: Urban Zone and CMM map of the month
Just don't choose Italy. Ever.
Don't waste your time, the map is canceled. Period.
Don't waste your time, the map is canceled. Period.
- Sat Sep 08, 2012 9:25 am
- Forum: Requests
- Topic: Taking sound requests
- Replies: 15
- Views: 43541
Re: Taking sound requests
Finally my Freesound.org uploads got approved, so have them here: http://www.freesound.org/people/Rylius/sounds/ (link also added to first post)
Caught a bad cold this week, not doing much - sorry for stalling, hope I can get around to recording next week again
Caught a bad cold this week, not doing much - sorry for stalling, hope I can get around to recording next week again