Search found 270 matches
- Sat Nov 17, 2018 7:46 pm
- Forum: Welcome to CMM
- Topic: Hello - Question about Skyboxes
- Replies: 1
- Views: 16354
Re: Hello - Question about Skyboxes
Hi there khalladay, Sorry for the late response. There should be a readme in each of the skyboxes zip files stating the lisence. That page is just a mirror of these skyboxes. The 5 I looked at is under the "GNU General Public License version 2", but you will have to check the ones you want...
Re: Barekstad
I've I'mported it to blender and started cleaning it up. I tried to do it in radiant but I could not get the ignore texture feature to work. I just ended up with a corrupt .obj file. Also i had a hard time cleaning it up in radiant. Got many of the situations where you need to manipulate brushes mor...
Re: Barekstad
Woop, Moved up to Alpha I've spent the last few hours boxing the layout out. I'll texture it and put it up on a server tomorrow if i get the time. Progress so far: barekstad_a1_1.PNG Added some textures: shot0000.jpg I'll see if i get time to add spawns and pack it tonight. Ill put it on the server ...
Re: Barekstad
So, I'm back and plan to create a map for URT HD.
This will be the map i will make first. I've created a layout sketch I'll block out in radiant early next week.
I'm hoping for some feedback on the layout so any comments are welcome
This will be the map i will make first. I've created a layout sketch I'll block out in radiant early next week.
I'm hoping for some feedback on the layout so any comments are welcome
- Tue Jul 21, 2015 4:46 pm
- Forum: Alpha
- Topic: *updated to Beta 1* Versus
- Replies: 7
- Views: 28526
Re: *updated to Beta 1* Versus
Starting to look good! I have a few quick suggestions without having had the opportunity to play it: 1. I don't like the into image, I can't even recall what it is named. I would get one good looking ingame pic and use it with the standard template. I think we have it uploaded on our wiki. 2. I'd li...
- Tue Jul 21, 2015 4:36 pm
- Forum: UrtHD mapping with ue4
- Topic: Converting a urban terror map to ue4 using radiant and blender
- Replies: 10
- Views: 55267
Re: Converting a urban terror map to ue4 using radiant and blender
Bump
What happend to the next stage?
What happend to the next stage?
- Thu Jul 09, 2015 7:48 am
- Forum: Shaders / textures
- Topic: Manual minimaps
- Replies: 1
- Views: 15513
Re: Manual minimaps
I guess this is to late.
More on the topic here: http://www.urbanterror.info/forums/topi ... -mini-map/
This is the one i was using: http://www.urbanterror.info/forums/topi ... _p__323579
More on the topic here: http://www.urbanterror.info/forums/topi ... -mini-map/
This is the one i was using: http://www.urbanterror.info/forums/topi ... _p__323579
- Sat Oct 04, 2014 5:34 pm
- Forum: General chit chat
- Topic: Been a while huh?
- Replies: 5
- Views: 24222
Re: Barekstad
The layout it's basic yeah, it's the reason I decided to make this place. I think the targeted gametypes will be TDM and KO, maybe TS. They layout will be modified as I go. I guess i will have an alpha out soon to test the layout a bit. I'm happy to hear others like the location, I have wanted to ma...
Barekstad
I was at a friends cabin a few weeks ago. Came across this place: http://dagfro.de/q3ut4/barekstad/1.jpg I found a map of it so i could get a good overlook of it: http://dagfro.de/q3ut4/barekstad/2.png I have played around in max a bit with it and think it'll do nicely as a small tmd map. http://dag...