Search found 96 matches

by gsigms
Sun Nov 20, 2011 7:22 pm
Forum: Welcome to CMM
Topic: Douze
Replies: 19
Views: 22824

Re: Douze

There's some kind of creepy vib about avatars at CMM :P

welcome Douze, that was not soon enough :)
by gsigms
Wed Nov 23, 2011 12:27 am
Forum: Brush / patches and other mesh
Topic: Patch VS brush for a simple wall
Replies: 14
Views: 37459

Re: Patch VS brush for a simple wall

Rambetter surface generators are really great, for perfect curves it is pretty straightforward, but to create flatter or fatter curves it is not that easy.

I do not know if patches are ok jump wise, I though it was not working very well with walljumps for example.
by gsigms
Sat Nov 26, 2011 5:40 pm
Forum: Brush / patches and other mesh
Topic: Patch VS brush for a simple wall
Replies: 14
Views: 37459

Re: Patch VS brush for a simple wall

Rambetter's Pipe generator can only generate perfect curves, so I think it is ok if you only make bevel from square brushes for your curved corners. May be Markinho can confirm but if you want to create slim/fat curves, you can play around with the extrude parameters and then cut the generated brush...
by gsigms
Mon Nov 28, 2011 9:03 am
Forum: General chit chat
Topic: playing arround with info_ut_spawn
Replies: 2
Views: 5145

Re: playing arround with info_ut_spawn

what happen when you jump / wj / die and respawn, does it work online, does it affect everyone or only those who went to that specific spawn ?

just looking the screenshots make me see sick ! :)
by gsigms
Tue Nov 29, 2011 2:25 pm
Forum: Beta
Topic: Which next?
Replies: 27
Views: 62955

Re: Which next?

I voted Tohunga but I wanted to scream Overdose :) Jumpers too deserve some attention :)
by gsigms
Mon Dec 05, 2011 8:46 am
Forum: General chit chat
Topic: Youtube channels
Replies: 15
Views: 18570

Re: Youtube channels

by gsigms
Mon Dec 05, 2011 9:12 am
Forum: Welcome to CMM
Topic: Saying hello
Replies: 17
Views: 21536

Re: Saying hello

welcome b3e :)
by gsigms
Thu Dec 08, 2011 4:13 pm
Forum: Welcome to CMM
Topic: How you doin?!
Replies: 11
Views: 15768

Re: How you doin?!

welcome, and happy mapping :)
by gsigms
Wed Jan 04, 2012 11:07 am
Forum: Suggestions and ideas
Topic: CMM Mapping Suite
Replies: 40
Views: 115596

Re: CMM Mapping Suite

i made a shader parser in python. I also have a map and bsp parser laying around, you can easily extract the list shaders used or rename shaders etc.

may be that could help you ?
by gsigms
Sat Jan 07, 2012 9:53 am
Forum: Competitions
Topic: UJ/CMM 2012 Jumpmapping Contest
Replies: 39
Views: 312651

Re: UJ/CMM 2012 Jumpmapping Contest

I hope we ll see plenty CMM mappers participate :)

It might be a good opportunity for frag mappers to try jump mapping.