There's some kind of creepy vib about avatars at CMM
welcome Douze, that was not soon enough
Search found 96 matches
- Sun Nov 20, 2011 7:22 pm
- Forum: Welcome to CMM
- Topic: Douze
- Replies: 19
- Views: 22824
- Wed Nov 23, 2011 12:27 am
- Forum: Brush / patches and other mesh
- Topic: Patch VS brush for a simple wall
- Replies: 14
- Views: 37459
Re: Patch VS brush for a simple wall
Rambetter surface generators are really great, for perfect curves it is pretty straightforward, but to create flatter or fatter curves it is not that easy.
I do not know if patches are ok jump wise, I though it was not working very well with walljumps for example.
I do not know if patches are ok jump wise, I though it was not working very well with walljumps for example.
- Sat Nov 26, 2011 5:40 pm
- Forum: Brush / patches and other mesh
- Topic: Patch VS brush for a simple wall
- Replies: 14
- Views: 37459
Re: Patch VS brush for a simple wall
Rambetter's Pipe generator can only generate perfect curves, so I think it is ok if you only make bevel from square brushes for your curved corners. May be Markinho can confirm but if you want to create slim/fat curves, you can play around with the extrude parameters and then cut the generated brush...
- Mon Nov 28, 2011 9:03 am
- Forum: General chit chat
- Topic: playing arround with info_ut_spawn
- Replies: 2
- Views: 5145
Re: playing arround with info_ut_spawn
what happen when you jump / wj / die and respawn, does it work online, does it affect everyone or only those who went to that specific spawn ?
just looking the screenshots make me see sick !
just looking the screenshots make me see sick !
- Tue Nov 29, 2011 2:25 pm
- Forum: Beta
- Topic: Which next?
- Replies: 27
- Views: 62955
Re: Which next?
I voted Tohunga but I wanted to scream Overdose Jumpers too deserve some attention
- Mon Dec 05, 2011 8:46 am
- Forum: General chit chat
- Topic: Youtube channels
- Replies: 15
- Views: 18570
- Mon Dec 05, 2011 9:12 am
- Forum: Welcome to CMM
- Topic: Saying hello
- Replies: 17
- Views: 21536
Re: Saying hello
welcome b3e
- Thu Dec 08, 2011 4:13 pm
- Forum: Welcome to CMM
- Topic: How you doin?!
- Replies: 11
- Views: 15768
Re: How you doin?!
welcome, and happy mapping
- Wed Jan 04, 2012 11:07 am
- Forum: Suggestions and ideas
- Topic: CMM Mapping Suite
- Replies: 40
- Views: 115596
Re: CMM Mapping Suite
i made a shader parser in python. I also have a map and bsp parser laying around, you can easily extract the list shaders used or rename shaders etc.
may be that could help you ?
may be that could help you ?
- Sat Jan 07, 2012 9:53 am
- Forum: Competitions
- Topic: UJ/CMM 2012 Jumpmapping Contest
- Replies: 39
- Views: 312651
Re: UJ/CMM 2012 Jumpmapping Contest
I hope we ll see plenty CMM mappers participate
It might be a good opportunity for frag mappers to try jump mapping.
It might be a good opportunity for frag mappers to try jump mapping.