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Custom Map Makers - Search
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by cec.
Sat Aug 20, 2011 11:37 am
Forum: Final
Topic: ut4_boon_f
Replies: 4
Views: 5098

Re: ut4_boon_f

by cec.
Sun Aug 21, 2011 9:13 am
Forum: Suggestions and ideas
Topic: CMM logo
Replies: 73
Views: 30164

Re: CMM logo

I think they are all a little bit too big. They are cool but it looks a bit strange if half of the page is just the logo :D Okay, a little bit exaggerated but you know what I mean. If I look at other sites or forums, their logos are about 50-80px high, yours are 115 or 160px. You could resize them a...
by cec.
Sun Oct 02, 2011 8:55 am
Forum: Models / modelling tools
Topic: My models
Replies: 15
Views: 5135

Re: My models

Well, I just came around to check if everything is okay here since I have no time to map at the moment. But these models nearly made me jizz in my pants – they're awesome. Really. I'll use the oil barrel for CargoShip, a map that will be optimized for HD, and this model is a perfect addition. Thank ...
by cec.
Sun Oct 02, 2011 9:19 am
Forum: Models / modelling tools
Topic: My models
Replies: 15
Views: 5135

Re: My models

Me too. Sadly we have to wait a little bit to get the first playable results. And that's a good idea to stay. I was in the same situation as you last year and kept on mapping but quit playing (atm both). You are really a talented guy and I always like to see what you have to say or to show that it w...
by cec.
Tue Oct 25, 2011 10:28 am
Forum: Models / modelling tools
Topic: Blender to .ase
Replies: 11
Views: 4303

Blender to .ase

Hey, I'm working on Aztec again and wanted to put some nice palms and plants made by this guy in there. Well, the problem is that all these models are in .obj and not in .ase so that you can't import them in Radiant. Okay, let's import them in Blender I thought and it somehow worked (I still have no...
by cec.
Tue Oct 25, 2011 10:41 am
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 78674

Re: Screenshots

Wow, is there any word to describe how beautiful the atmosphere, the lighting and the fog looks?
After seeing this I can't continue working on my maps because they look like crap even after putting 100x more hours of work in it that you did.
by cec.
Tue Oct 25, 2011 5:24 pm
Forum: Models / modelling tools
Topic: Blender to .ase
Replies: 11
Views: 4303

Re: Blender to .ase

Thanks, I'll try Biturn even though it doesn't work on mac (I have to use a Windows machine to compile and will try it then). And yes, ValkoVer, these models are really good. They already are in my map because you gave me that link :) But I wanted to have some more variation (or try to look if they ...
by cec.
Thu Oct 27, 2011 9:49 am
Forum: Models / modelling tools
Topic: Blender to .ase
Replies: 11
Views: 4303

Re: Blender to .ase

I tried to convert one of his models (this one: http://Nobiax.deviantart.com/art/Free-Palm-Plant-Pack-176101197 ) but it didn't work. Biturn exported an .ase-file that I could import in Radiant but the model doesn't show up. According to the entity list, it's in there but you can't see it. Am I doin...
by cec.
Thu Oct 27, 2011 10:34 am
Forum: Models / modelling tools
Topic: Blender to .ase
Replies: 11
Views: 4303

Re: Blender to .ase

Oh, yes, it really is .ASE and not .ase. Although I made in in Windows, I'll check it in moment if that was the problem.

(Damn, mapping on a Mac is so annoying if you don't own a second Windows machine.)
by cec.
Thu Oct 27, 2011 10:39 am
Forum: Mapping Discussions
Topic: Globalfog and skybox
Replies: 16
Views: 5327

Globalfog and skybox

Hey, I didn't know where to put this question, I hope it's the right section. It's an HD related question about globalfog. Look at this picture: http://dl.dropbox.com/u/700957/Urban%20Terror/cargoship/shot0672.jpg As you can see, it doesn't look good. The fog seems to stop somewhere near the brushwo...

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