Search found 321 matches

by RedSnappa
Wed Oct 12, 2011 9:51 pm
Forum: Brush / patches and other mesh
Topic: Waterfalls
Replies: 16
Views: 38787

Re: Waterfalls

Particle studio effects ended up slowing framerate to a crawl. I'm releasing Greatwall Beta 13 basically as you see it.
by RedSnappa
Mon Oct 17, 2011 12:14 pm
Forum: Brush / patches and other mesh
Topic: Flowing water
Replies: 5
Views: 18501

Flowing water

Is it possible to make water that pushes a player with its flow?
by RedSnappa
Mon Oct 17, 2011 12:18 pm
Forum: Layouts
Topic: CAH layout
Replies: 12
Views: 31328

CAH layout

What are the basics for designing a great Capture and Hold map? Is it best to have an even or odd number of capturepoints?
by RedSnappa
Mon Oct 17, 2011 12:18 pm
Forum: Brush / patches and other mesh
Topic: Flowing water
Replies: 5
Views: 18501

Re: Flowing water

Won't this require a lot of triggers to make a river flow? How would a player escape the river?
by RedSnappa
Mon Oct 17, 2011 9:13 pm
Forum: Layouts
Topic: CAH layout
Replies: 12
Views: 31328

Re: CAH layout

I'm working on an idea for CAH with 27 points in a 3x3x3 cube layout with vertical water tunnels that could not exist in real life as a means of vertical travel. I could also do this on a smaller map for absolute chaos.
by RedSnappa
Mon Oct 17, 2011 11:37 pm
Forum: Layouts
Topic: CAH layout
Replies: 12
Views: 31328

Re: CAH layout

Because I am doing both I am making a wacky fun map based on MC Escher drawings and other impossible constructions, which will have 27 CAH_capturepoints. But I also want to learn how to make a good strategic map for CAH. It is a much under-utilized gametype IMO and I think I can do something about t...
by RedSnappa
Tue Oct 18, 2011 5:29 pm
Forum: Final
Topic: ut4_cannons
Replies: 0
Views: 17160

ut4_cannons

I put this on the main Urban Terror site. The images don't auto-adjust here like they do there. ut4_cannons [RELEASE] Hello Urban Terror community, I present to you my new map named ut4_cannons. Download link: http://www.mediafire.com/?os0gxxk293pbnt3 Screenshots: Title card http://i1222.photobucket...
by RedSnappa
Thu Oct 27, 2011 4:03 am
Forum: Layouts
Topic: CAH layout
Replies: 12
Views: 31328

Re: CAH layout

It is going to be 23 caps now because of the way I am doing the spawnrooms. I should have a good alpha picture within a week.

I would think a better way would be to set capturetime to ~5 seconds and dramatically raise the score needed to win.
by RedSnappa
Wed Dec 07, 2011 10:56 pm
Forum: Mapping Discussions
Topic: 3dsmax won't start
Replies: 15
Views: 18244

Re: 3dsmax won't start

My system is an HP Pavilion a6120n PC running Windows Vista Home Premium. I am also wanting to upgrade to Windows 7 Professional (to eliminate Vista's annoyances and help run things that work best on Windows XP), in addition to a good but affordable graphics card. Anything else I should look about i...
by RedSnappa
Thu Dec 08, 2011 12:03 am
Forum: Mapping Discussions
Topic: 3dsmax won't start
Replies: 15
Views: 18244

Re: 3dsmax won't start

Yeah, I got it for school and wasn't really thinking of anything like this at the time (3 years ago). I wasn't going to run max/radiant/gimp together, unless there is some reason why I have to. What does running one at a time save me in this analysis?