Search found 321 matches
- Sat Nov 05, 2011 1:25 am
- Forum: Shaders / textures
- Topic: Electrical arcs
- Replies: 20
- Views: 25528
Electrical arcs
What is the best way to show arcing electricity as a special effect?
- Sat Nov 05, 2011 11:59 am
- Forum: Shaders / textures
- Topic: Electrical arcs
- Replies: 20
- Views: 25528
Re: Electrical arcs
Delirium wrote:or use NulL's particle studio
When I have tried that, it slows my framerate to a crawl. I don't really know how to work with it yet though; maybe I am doing something wrong.
- Sun Nov 06, 2011 2:47 am
- Forum: Alpha
- Topic: ut4_vacuum
- Replies: 17
- Views: 22862
ut4_vacuum
Vacuum is the development name for this map; the final name will be Spacestation unless that is already taken. This map is not fully built yet; a huge wing is still missing on the station, and this screenshot is from a rough compile. http://i1222.photobucket.com/albums/dd498/Quaternus/RedSnappa/Vacu...
- Sun Nov 06, 2011 4:04 am
- Forum: Alpha
- Topic: ut4_vacuum
- Replies: 17
- Views: 22862
Re: ut4_vacuum
This ain't orbital... 27 CAH points, in a 3D arrangement. 4 CTF flags of each color. Teleporters everywhere. Airlocks to go for a "swim" in space. Slime and lava inside the station. This thing is going to be crazy for sure. It isn't all that big, no bigger in XY than the official maps. It ...
- Sun Nov 06, 2011 2:23 pm
- Forum: Alpha
- Topic: ut4_vacuum
- Replies: 17
- Views: 22862
Re: ut4_vacuum
This ain't orbital... 27 CAH points, in a 3D arrangement. 4 CTF flags of each color. Teleporters everywhere. Airlocks to go for a "swim" in space. Slime and lava inside the station. This thing is going to be crazy for sure. It isn't all that big, no bigger in XY than the official maps. It...
- Sun Nov 06, 2011 10:01 pm
- Forum: Alpha
- Topic: ut4_vacuum
- Replies: 17
- Views: 22862
Re: ut4_vacuum
I don't like maps that don't have a definite layout and are not good for gameplay.. Teleporters only for jump maps please! BTW: Vacuum is already taken, change the map name please! The map has a definite layout, it is just in 3D rather than 2D. I think it will be much better for gameplay than it mi...
Error
What does MAX_ORIGINAL_EDGES mean?
Re: Error
I only know of 8 brushes out of almost 11000 that are very small. I can probably remove them without much harm to the map. For now, I am trying -notjunc with a command line compile and it seems to be working. I haven't had this happen before even though I have another map in beta that is about 12500...
- Fri Nov 11, 2011 12:06 am
- Forum: Alpha
- Topic: ut4_vacuum
- Replies: 17
- Views: 22862
Re: ut4_vacuum
Still some obvious flaws, but I'm up to Alpha 11 now.
- Sat Aug 04, 2012 2:04 pm
- Forum: Alpha
- Topic: ut4_arctica
- Replies: 1
- Views: 14123
ut4_arctica
This is a late alpha version.
Arctica Alpha 29
Arctica Alpha 29