Search found 321 matches

by RedSnappa
Sat Nov 05, 2011 1:25 am
Forum: Shaders / textures
Topic: Electrical arcs
Replies: 20
Views: 25528

Electrical arcs

What is the best way to show arcing electricity as a special effect?
by RedSnappa
Sat Nov 05, 2011 11:59 am
Forum: Shaders / textures
Topic: Electrical arcs
Replies: 20
Views: 25528

Re: Electrical arcs

Delirium wrote:or use NulL's particle studio

When I have tried that, it slows my framerate to a crawl. I don't really know how to work with it yet though; maybe I am doing something wrong.
by RedSnappa
Sun Nov 06, 2011 2:47 am
Forum: Alpha
Topic: ut4_vacuum
Replies: 17
Views: 22862

ut4_vacuum

Vacuum is the development name for this map; the final name will be Spacestation unless that is already taken. This map is not fully built yet; a huge wing is still missing on the station, and this screenshot is from a rough compile. http://i1222.photobucket.com/albums/dd498/Quaternus/RedSnappa/Vacu...
by RedSnappa
Sun Nov 06, 2011 4:04 am
Forum: Alpha
Topic: ut4_vacuum
Replies: 17
Views: 22862

Re: ut4_vacuum

This ain't orbital... 27 CAH points, in a 3D arrangement. 4 CTF flags of each color. Teleporters everywhere. Airlocks to go for a "swim" in space. Slime and lava inside the station. This thing is going to be crazy for sure. It isn't all that big, no bigger in XY than the official maps. It ...
by RedSnappa
Sun Nov 06, 2011 2:23 pm
Forum: Alpha
Topic: ut4_vacuum
Replies: 17
Views: 22862

Re: ut4_vacuum

This ain't orbital... 27 CAH points, in a 3D arrangement. 4 CTF flags of each color. Teleporters everywhere. Airlocks to go for a "swim" in space. Slime and lava inside the station. This thing is going to be crazy for sure. It isn't all that big, no bigger in XY than the official maps. It...
by RedSnappa
Sun Nov 06, 2011 10:01 pm
Forum: Alpha
Topic: ut4_vacuum
Replies: 17
Views: 22862

Re: ut4_vacuum

I don't like maps that don't have a definite layout and are not good for gameplay.. Teleporters only for jump maps please! BTW: Vacuum is already taken, change the map name please! The map has a definite layout, it is just in 3D rather than 2D. I think it will be much better for gameplay than it mi...
by RedSnappa
Tue Nov 08, 2011 12:16 pm
Forum: Radiant
Topic: Error
Replies: 16
Views: 19519

Error

What does MAX_ORIGINAL_EDGES mean?
by RedSnappa
Tue Nov 08, 2011 1:32 pm
Forum: Radiant
Topic: Error
Replies: 16
Views: 19519

Re: Error

I only know of 8 brushes out of almost 11000 that are very small. I can probably remove them without much harm to the map. For now, I am trying -notjunc with a command line compile and it seems to be working. I haven't had this happen before even though I have another map in beta that is about 12500...
by RedSnappa
Fri Nov 11, 2011 12:06 am
Forum: Alpha
Topic: ut4_vacuum
Replies: 17
Views: 22862

Re: ut4_vacuum

Still some obvious flaws, but I'm up to Alpha 11 now.
by RedSnappa
Sat Aug 04, 2012 2:04 pm
Forum: Alpha
Topic: ut4_arctica
Replies: 1
Views: 14123

ut4_arctica

This is a late alpha version.
Arctica Alpha 29