Search found 321 matches
- Mon Nov 16, 2015 5:21 am
- Forum: Shaders / textures
- Topic: Skybox
- Replies: 6
- Views: 56004
Re: Skybox
This is the skybox shader from my recent map Hellhouse. Modify as needed and remember to include your shader file in shaderlist.txt or it will not work. textures/hellhouse/skybox { qer_editorimage textures/hellhouse/skybox.tga q3map_skylight 10 5 q3map_sunExt 0.9 0.9 0.9 200 340 30 5 16 skyparms env...
- Wed Nov 04, 2015 6:49 pm
- Forum: Sounds / music
- Topic: Music in the map
- Replies: 4
- Views: 80665
Re: Music in the map
1. Put a target_speaker in your map.
2. Check the "looped_on" and "global" spawnflags.
3. Set the "noise" key to the value of the filepath/name of the file to play. It must be a .wav file with mono sound.
2. Check the "looped_on" and "global" spawnflags.
3. Set the "noise" key to the value of the filepath/name of the file to play. It must be a .wav file with mono sound.
- Sat Oct 31, 2015 3:02 pm
- Forum: Final
- Topic: ut4_hellhouse
- Replies: 0
- Views: 47735
ut4_hellhouse
This is a player vs. environment map with plenty of hidden paths and dangerous traps. Happy Halloween!
http://www.mediafire.com/download/iap1f ... lhouse.pk3
http://s1222.photobucket.com/user/Quate ... /Hellhouse
http://www.mediafire.com/download/iap1f ... lhouse.pk3
http://s1222.photobucket.com/user/Quate ... /Hellhouse
- Sun Aug 30, 2015 8:53 pm
- Forum: Radiant
- Topic: Music issues
- Replies: 2
- Views: 38181
Re: Music issues
Never mind. Everyone, remember to convert any stereo sound files to mono to avoid this kind of error.
- Sat Aug 29, 2015 5:56 pm
- Forum: Radiant
- Topic: Music issues
- Replies: 2
- Views: 38181
Music issues
I am ready to add music to Skygarden. I made 2 music files (one for each side of the map), each of which is in WAV format, 1:53.78 in length, 4.78 MB in size, and 352 kbps (11025 Hz). I added a target_speaker on each side with the appropriate file referenced and looping turned on. Each of them plays...
- Sun Aug 16, 2015 8:32 pm
- Forum: Alpha
- Topic: Sky Garden/Shadow Garden
- Replies: 0
- Views: 46811
Sky Garden/Shadow Garden
At long last, I have a playable form of Skygarden! This is a late alpha/early beta. There is still work to do on the bots, hints, lighting, and music, but the map is playable. Recommended for 32 to 64 players. Here are the title card screenshots and a download link. URL: http://www.mediafire.com/dow...
- Fri Nov 21, 2014 4:45 am
- Forum: Final
- Topic: ut4_hotzone
- Replies: 2
- Views: 18942
Re: ut4_hotzone
A tester found a texture issue. Updated to Release Candidate 5.
- Wed Nov 19, 2014 4:52 am
- Forum: Final
- Topic: ut4_cannons1
- Replies: 3
- Views: 20531
Re: ut4_cannons1
I forgot a texture in the cannon metal shader. This has been fixed in Release Candidate 5.
- Sat Nov 15, 2014 1:22 am
- Forum: Final
- Topic: ut4_icecastle
- Replies: 1
- Views: 17353
Re: ut4_icecastle
Icecastle Nadeball Release Candidate 6 is ready. It needs a bit of work on clusterportals and hints, but the design is basically final.
- Sat Nov 15, 2014 1:22 am
- Forum: Final
- Topic: ut4_icecastle
- Replies: 1
- Views: 17353
ut4_icecastle
I present a Nadeball map of a kind not seen before. This map has goals of various heights and sizes with point values between 1 and 20. The point values are intended to make the map suitable for general use. While the map is a Nadeball map in FFA and TDM, it supports TS, FTL, CAH, CTF, and BOMB as w...