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by RedSnappa
Mon Sep 12, 2011 1:34 pm
Forum: Welcome to CMM
Topic: RedSnappa here
Replies: 16
Views: 5009

RedSnappa here

Hello everyone. I am RedSnappa, a mapmaker based at LCDLC. I am not an official member there, but I make maps for them. I have several maps in various beta stages, and one that is almost ready for a public release. Some of you have already helped me on the main Urban Terror site.
by RedSnappa
Mon Sep 12, 2011 1:37 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8870

Transparent water

I have water that appears transparent in Radiant but is opaque in-game. How do I make it transparent in-game?
by RedSnappa
Mon Sep 12, 2011 8:39 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8870

Re: Transparent water

Shader works. It is water, but it is not transparent. textures/greatwall/greatwall_water { qer_editorimage textures/greatwall/greatwall_water.tga qer_trans 0.2 surfaceparm alphashadow surfaceparm lightfilter surfaceparm nomarks surfaceparm nonsolid surfaceparm trans surfaceparm water cull disable { ...
by RedSnappa
Mon Sep 12, 2011 11:05 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8870

Re: Transparent water

No alpha channel that I'm aware of. I'll try that blendfunc.
by RedSnappa
Tue Sep 13, 2011 1:02 pm
Forum: Beta
Topic: Greatwall Beta 5
Replies: 17
Views: 10199

Greatwall Beta 5

This map is now running on [LCDLC]Unofficial Maps.
http://www.mediafire.com/?5r1bmornqbgjpf8
by RedSnappa
Tue Sep 13, 2011 1:28 pm
Forum: Pre-alpha and concepts
Topic: ut4_merlin
Replies: 9
Views: 4435

ut4_merlin

This is my idea for the next map I will make after I finish retouching all the maps I have now. This is part of a gameboard that has been edited somewhat. The dots are spawnrooms. Dashes are secret doors. I plan to put lava in the Chamber of Fire and slime in the northern treasure chamber. There wil...
by RedSnappa
Tue Sep 13, 2011 5:45 pm
Forum: Pre-alpha and concepts
Topic: ut4_merlin
Replies: 9
Views: 4435

Re: ut4_merlin

I forgot to mention the size. 1 pixel=4 units in Radiant. So this isn't a huge map. 1884x2372 in Radiant, counting the walls which are all 16 units thick. I may scale up but I doubt it because there shouldn't be camping here except for a few places.
by RedSnappa
Wed Sep 14, 2011 1:51 am
Forum: Beta
Topic: Greatwall Beta 5
Replies: 17
Views: 10199

Re: Greatwall Beta 5

Oops. Here ya go.
Blue base:
shot0001.jpg

Camping roost:
shot0002.jpg

Red corner 3F:
shot0003.jpg
by RedSnappa
Mon Sep 19, 2011 12:40 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8870

Re: Transparent water

blendfunc blend, as per your instructions. I have tested the shader and textures used in edo for the water in that map, and they work on my map. I think I will play around with them as well and see if I can get exactly what I want that way. Here is the part I am using (and I don't fully understand i...
by RedSnappa
Sat Mar 17, 2012 6:27 pm
Forum: Radiant
Topic: Healing?
Replies: 3
Views: 2842

Healing?

Is there any way to create a map feature that heals a player?

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