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by Rappio
Mon Oct 24, 2011 10:42 pm
Forum: Welcome to CMM
Topic: hi again :)
Replies: 8
Views: 3177

hi again :)

I finally managed to register here also :)

Just comed to say HI!
by Rappio
Thu Oct 27, 2011 1:41 pm
Forum: Welcome to CMM
Topic: hi again :)
Replies: 8
Views: 3177

Re: hi again :)

Thanks for warm welcome. There were no problems with reg or anything in site. I just lurked here alot before i registered. Reason was simply. I have been pretty busy in IRL. Johnny boy pm'd about "move from net to org site" but at that moment i didnt have time to map or even use pc a lot s...
by Rappio
Tue Jan 17, 2012 11:40 am
Forum: News and announcements
Topic: CMM and FS team relationship
Replies: 5
Views: 3587

Re: CMM and FS team relationship

:) Yeah even im just simple dude with low skills, i dont like all FS things or team members but i keep those things inside my own head. Im here to learn not making maps directly in any game. I love how this site works.. its like big family that should never speak about politics (read: arguing about ...
by Rappio
Tue Jan 17, 2012 11:58 am
Forum: Pre-alpha and concepts
Topic: ut4_nuketown (forever project)
Replies: 7
Views: 4684

ut4_nuketown (forever project)

I have been slowly working on some sort version of COD-BO Nuketown (dont hate me, buts its just my way to learn). My goal isnt make exact copy but "urt featured" fun map for 5vs5 :) As some of you know, i had issues with scaling, shaders, textures and gameplay (cause im newbie mapper) with...
by Rappio
Thu Jun 21, 2012 4:15 pm
Forum: Textures / images
Topic: PRKL Paintings
Replies: 3
Views: 3699

PRKL Paintings

All original photo/pictures were taken by me and later edited by me. I leave all rights for these images to CMM community. If you use any of these images you need to add http://www.custommapmakers.org link to your "read me first file". Long live the Community. I try to update this topic as...
by Rappio
Mon Feb 18, 2013 5:54 pm
Forum: Beta
Topic: Icecastle Nadeball
Replies: 9
Views: 6964

Re: Icecastle Nadeball

Mirror (100mb lined) no waiting time and no quota :D
http://urtmaps.prkl.org/index.php?dir=r ... _beta5.pk3
by Rappio
Tue Feb 19, 2013 8:36 am
Forum: Beta
Topic: Icecastle Nadeball
Replies: 9
Views: 6964

Re: Icecastle Nadeball

i made account and i pm logins to you
by Rappio
Tue Feb 05, 2013 5:24 pm
Forum: Models / modelling tools
Topic: br_cardboardboxes texture issue
Replies: 4
Views: 3709

br_cardboardboxes texture issue

In GTKR 1.5 i can see textures on Black Raynes "br_cardboardboxes" but ingame even i have added them to proper directory in my map pack it show "red white blue texture missing thing"

..and yes im back .. i know none missed me :)
by Rappio
Tue Feb 05, 2013 5:58 pm
Forum: Models / modelling tools
Topic: br_cardboardboxes texture issue
Replies: 4
Views: 3709

Re: br_cardboardboxes texture issue

LoL it was my newbie mistake, i was forgot to do mapobjects folder inside models :) now they work... thanks for helping me notice path/folders :)
by Rappio
Thu Feb 14, 2013 10:09 am
Forum: Pre-alpha and concepts
Topic: ut4_nuketown (forever project)
Replies: 7
Views: 4684

Re: ut4_nuketown (forever project)

still in internal beta :) i have so little of free time these days that i barely have time to map :) i also have been working with other maps and as i stated before "forever project" .. i havent quit mapping but i have learned hard way that its better to map good and avoid mistakes than ma...

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