
Search found 11 matches
- Wed Feb 20, 2013 11:23 pm
- Forum: Beta
- Topic: Icecastle Nadeball
- Replies: 9
- Views: 29614
Re: Icecastle Nadeball
also feel free to share your creations and links 

- Tue Feb 19, 2013 8:36 am
- Forum: Beta
- Topic: Icecastle Nadeball
- Replies: 9
- Views: 29614
Re: Icecastle Nadeball
i made account and i pm logins to you
- Mon Feb 18, 2013 5:54 pm
- Forum: Beta
- Topic: Icecastle Nadeball
- Replies: 9
- Views: 29614
Re: Icecastle Nadeball
Mirror (100mb lined) no waiting time and no quota 
http://urtmaps.prkl.org/index.php?dir=r ... _beta5.pk3

http://urtmaps.prkl.org/index.php?dir=r ... _beta5.pk3
- Thu Feb 14, 2013 10:09 am
- Forum: Pre-alpha and concepts
- Topic: ut4_nuketown (forever project)
- Replies: 7
- Views: 31208
Re: ut4_nuketown (forever project)
still in internal beta i have so little of free time these days that i barely have time to map i also have been working with other maps and as i stated before "forever project" .. i havent quit mapping but i have learned hard way that its better to map good and avoid mistakes than make map...
- Tue Feb 05, 2013 5:58 pm
- Forum: Models / modelling tools
- Topic: br_cardboardboxes texture issue
- Replies: 4
- Views: 20117
Re: br_cardboardboxes texture issue
LoL it was my newbie mistake, i was forgot to do mapobjects folder inside models
now they work... thanks for helping me notice path/folders 


- Tue Feb 05, 2013 5:24 pm
- Forum: Models / modelling tools
- Topic: br_cardboardboxes texture issue
- Replies: 4
- Views: 20117
br_cardboardboxes texture issue
In GTKR 1.5 i can see textures on Black Raynes "br_cardboardboxes" but ingame even i have added them to proper directory in my map pack it show "red white blue texture missing thing"
..and yes im back .. i know none missed me
..and yes im back .. i know none missed me

- Thu Jun 21, 2012 4:15 pm
- Forum: Textures / images
- Topic: PRKL Paintings
- Replies: 3
- Views: 18137
PRKL Paintings
All original photo/pictures were taken by me and later edited by me. I leave all rights for these images to CMM community. If you use any of these images you need to add m link to your "read me first file". Long live the Community. I try to update this topic as soon i have done more and ho...
- Tue Jan 17, 2012 11:58 am
- Forum: Pre-alpha and concepts
- Topic: ut4_nuketown (forever project)
- Replies: 7
- Views: 31208
ut4_nuketown (forever project)
I have been slowly working on some sort version of COD-BO Nuketown (dont hate me, buts its just my way to learn). My goal isnt make exact copy but "urt featured" fun map for 5vs5 As some of you know, i had issues with scaling, shaders, textures and gameplay (cause im newbie mapper) with my...
- Tue Jan 17, 2012 11:40 am
- Forum: News and announcements
- Topic: CMM and FS team relationship
- Replies: 5
- Views: 11288
Re: CMM and FS team relationship
Yeah even im just simple dude with low skills, i dont like all FS things or team members but i keep those things inside my own head. Im here to learn not making maps directly in any game. I love how this site works.. its like big family that should never speak about politics (read: arguing about ga...
- Thu Oct 27, 2011 1:41 pm
- Forum: Welcome to CMM
- Topic: hi again :)
- Replies: 8
- Views: 12799
Re: hi again :)
Thanks for warm welcome. There were no problems with reg or anything in site. I just lurked here alot before i registered. Reason was simply. I have been pretty busy in IRL. Johnny boy pm'd about "move from net to org site" but at that moment i didnt have time to map or even use pc a lot s...