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Custom Map Makers - Search
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by RageQuit
Mon Oct 24, 2011 12:10 am
Forum: Welcome to CMM
Topic: Hello
Replies: 7
Views: 2779

Hello

Hi, I was recently invited to the forums after posting my first map, just wanted to toss a general Hello out there :) My most often used handle is RageQuit, but I also go by Mr.Pink or CunnyJones. Im in Rocks and AnP and I frequent those servers as well as BotB. I've only been mapping for a month or...
by RageQuit
Tue Oct 25, 2011 5:25 am
Forum: Beta
Topic: ut4_ps1_beta
Replies: 1
Views: 3299

ut4_ps1_beta

This is the beta of my first map. I think I made something of a mistake with it, as it is designed for a game mode not native to ut...pretty much a simple change to ctf. There are still some things I need to fix, but do to lack of interest I may just scrap it :/ Here is the thread at ut.info http://...
by RageQuit
Wed Oct 26, 2011 9:23 pm
Forum: Brush / patches and other mesh
Topic: Max breakables?
Replies: 8
Views: 4768

Max breakables?

Hey everyone, I'm planning on making a map that is somewhere around 80% destructible. The only thing that is stopping me is I'm not sure about the limits of Radiant and/or UrT. Does anyone know how breakables affect fps? I know a few don't do anything, but I am worried that many, along with lighting...
by RageQuit
Thu Oct 27, 2011 6:10 am
Forum: Brush / patches and other mesh
Topic: Max breakables?
Replies: 8
Views: 4768

Re: Max breakables?

^ No it's not. Depending on how you use them it's not necessarily laggy. If you got like a hundred glass windows it won't do too much since the entities don't even need to be updated. If you're going for destructible walls or buildings, screw it. :) Well, honestly the idea started as making an open...
by RageQuit
Thu Oct 27, 2011 6:53 am
Forum: General chit chat
Topic: Sculptris
Replies: 1
Views: 1289

Sculptris

Not sure if anyone has heard of this, and I know nothing about models so I have no idea if this can in any way convert to UrT. But here is a really intuitive modeling program called sculptris. It is free (with registration) and is in its 6 Alpha stage. I had it durring alpha 1 as well, and it has co...
by RageQuit
Fri Nov 11, 2011 9:14 am
Forum: Radiant
Topic: Diagonals and cylinders.
Replies: 4
Views: 2007

Diagonals and cylinders.

While trying to get the basic floor plan together for a map I am starting, I ran into a problem with Radiant and diagonal surfaces. I was wondering if anyone happens to know any tricks to get around these limitations. My problem is that I am trying to make a map that is basically two big rectangles ...
by RageQuit
Thu Nov 17, 2011 6:53 am
Forum: Radiant
Topic: Diagonals and cylinders.
Replies: 4
Views: 2007

Re: Diagonals and cylinders.

by RageQuit
Mon Nov 28, 2011 9:17 am
Forum: Radiant
Topic: Spawns
Replies: 1
Views: 1251

Spawns

So I have had a few chances to play my map on the Rocks server, and I am currently working on the third beta, but I seem to be having problems with my spawns. I put two kinds of spawns in the map, "Player start" and "Ut4_spawn", the ut4 spawns I assigned to teams, but when played...
by RageQuit
Tue Jan 24, 2012 11:41 am
Forum: Mapping Discussions
Topic: Horse A-F
Replies: 16
Views: 27602

Re: Horse A-F

Sorry for such a massive bump, But I'm going to have to disagree and maybe start a conversation. The Server I frequent has many horse maps in the cycle, while he has made a couple that weren't all that good, I always enjoy them. Granted, I have only played his maps in CTF, but I don't see how you ca...
by RageQuit
Tue Jan 24, 2012 12:33 pm
Forum: Pre-alpha and concepts
Topic: Just an idea so far: UrT training
Replies: 12
Views: 5017

Just an idea so far: UrT training

I recently started on something other than what this post is about, but I wanted to get this idea out there, maybe get some opinions from more experienced mappers as the what the limitations might be, and what might be the best way to go about it. The basic idea is to make a map, meant to played in ...

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