Search found 104 matches
- Fri Jun 20, 2014 11:44 am
- Forum: Pre-alpha and concepts
- Topic: Minecraft meets UrbanTerror (Pre-alpha)
- Replies: 16
- Views: 61767
Re: Minecraft meets UrbanTerror (Pre-alpha)
That's the coolest MC map I've ever seen
- Tue Jun 17, 2014 9:03 pm
- Forum: Pre-alpha and concepts
- Topic: Minecraft meets UrbanTerror (Pre-alpha)
- Replies: 16
- Views: 61767
Re: Minecraft meets UrbanTerror (Pre-alpha)
You can set up some shortcuts for the flags or hidden paths to blow up and change the layout as the game goes on, it's easy to stay under the limit if they are func groups
- Sun Apr 13, 2014 10:47 am
- Forum: Final
- Topic: ut4_mini_evil_circus
- Replies: 3
- Views: 18564
Re: ut4_mini_evil_circus
Dontgetwet perhaps
- Thu Mar 13, 2014 11:26 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 226939
Re: ut4_ruins
I wouldn't worry about sky terrain's detail as it's not really visible ingame, focus better on the sky
- Thu Feb 13, 2014 1:46 pm
- Forum: Requests
- Topic: Jump Mode Map
- Replies: 2
- Views: 16908
Re: Jump Mode Map
Read here: http://www.urtjumpers.com/forum/viewtopic.php?id=1690
You only need to edit a file, then check out the map file inside ut4_jumpents to see how they work
You only need to edit a file, then check out the map file inside ut4_jumpents to see how they work
- Fri Jan 31, 2014 8:26 am
- Forum: Radiant
- Topic: Bots want to stay in spawn
- Replies: 1
- Views: 15300
Re: Bots want to stay in spawn
Don't know, it also happens in turnpike and other maps where they used to work
- Thu Jan 23, 2014 3:13 pm
- Forum: Final
- Topic: ut4_doomish
- Replies: 4
- Views: 21856
Re: ut4_doomish
What Marvin said, you can lemming on the upper edge of a brush, solution is the following (lower step = lemming, mid/upper = good)
It works the same way with slick and other surfaceparms
It works the same way with slick and other surfaceparms
- Wed Jan 22, 2014 10:57 pm
- Forum: Final
- Topic: ut4_doomish
- Replies: 4
- Views: 21856
Re: ut4_doomish
Show those stairs from radiant please
- Sun Jan 12, 2014 11:08 am
- Forum: Shaders / textures
- Topic: Can not get custom textures to work
- Replies: 14
- Views: 40427
Re: Can not get custom textures to work
It's supposed to be set to your UrT mapping folder
- Sat Jan 11, 2014 11:15 am
- Forum: Shaders / textures
- Topic: Alpha shadow casting problem
- Replies: 5
- Views: 22180
Re: Alpha shadow casting problem
I don't think it's possible, you should build the fence manually