Search found 4 matches

by jtn191
Wed Nov 09, 2011 8:12 pm
Forum: Pre-alpha and concepts
Topic: ut4_Lego?
Replies: 12
Views: 27905

Re: ut4_Lego?

For the undersite he could use a texture that fits Done-zo http://i.imgur.com/To4Zi.jpg Difficult to see due to current lighting Blocks made realistic size, added orange, black, yellow, green, & grey textures Found this as reference if there's any eager modellers out there m http://i.imgur.com/...
by jtn191
Tue Nov 08, 2011 10:47 pm
Forum: Pre-alpha and concepts
Topic: ut4_Lego?
Replies: 12
Views: 27905

Re: ut4_Lego?

I always wanted 5 by 2 bricks when I was younger If you're doing a lego map, I think it would be really cool if you were faithful to what lego pieces actually look like. Would make it all that much more "neat". And I think a good scale would be to imagine the urt player being the size of ...
by jtn191
Tue Nov 08, 2011 7:39 pm
Forum: Pre-alpha and concepts
Topic: ut4_nightshade
Replies: 20
Views: 24943

Re: ut4_nightshade

pretty cool; Believe it or not, I've never seen the movie...but I dig the art style. You could find more inspiration in the video game (or youtube videos of) Kingdom Hearts
by jtn191
Tue Nov 08, 2011 7:27 pm
Forum: Pre-alpha and concepts
Topic: ut4_Lego?
Replies: 12
Views: 27905

ut4_Lego?

Hi guys, I've introduced myself before on the old .net forum and the URT forum. I had an idea of doing a lego map-- at a similar scale to the WOP or 1up Christmas special maps. I don't know if this has been done before...Anyway, here's a small template/proof of concept I drafted in radiant http://i....