Search found 59 matches

by vulture
Thu Apr 11, 2013 4:08 pm
Forum: Shaders / textures
Topic: Error showing when trying to play the map
Replies: 7
Views: 8477

Re: Error showing when trying to play the map

yep :P, so I probably hit that spot on
by vulture
Thu Jun 27, 2013 4:51 am
Forum: Layouts
Topic: Meta-mapping
Replies: 3
Views: 25934

Re: Meta-mapping

My map is too big for the UrT engine and needs to be cut down, does that count? :(
by vulture
Sun Jul 14, 2013 10:21 pm
Forum: Urban Terror Discussions
Topic: Urban Terror HD new engine design announced.
Replies: 26
Views: 21743

Re: Urban Terror HD new engine design announced.

I would hope more dynamic scripted entities instead of a very limited set of static funcs
by vulture
Fri Nov 08, 2013 7:48 pm
Forum: Radiant
Topic: Flipping a texture?
Replies: 22
Views: 19637

Re: Flipping a texture?

use a negative number on one of the scales or coordinates for one direction (like X) and it should flip it
by vulture
Sat Nov 09, 2013 12:07 am
Forum: Radiant
Topic: Flipping a texture?
Replies: 22
Views: 19637

Re: Flipping a texture?

Swiiitan wrote:Image

ftfy :D
by vulture
Tue Dec 17, 2013 8:17 pm
Forum: Radiant
Topic: KroniK's Mapping Package v1.0
Replies: 8
Views: 8410

Re: KroniK's Mapping Package v1.0

welcome back
by vulture
Tue Dec 24, 2013 2:04 am
Forum: Radiant
Topic: Can't find maps/map_name.bsp
Replies: 12
Views: 12703

Re: Can't find maps/map_name.bsp

Are you loading the .bsp directly or a .pk3 with the .bsp inside? If the .pk3, then the .bsp needs to be named the same as the .pk3 file, and inside the maps/ folder inside the .pk3
by vulture
Tue Dec 24, 2013 2:56 am
Forum: Radiant
Topic: Can't find maps/map_name.bsp
Replies: 12
Views: 12703

Re: Can't find maps/map_name.bsp

LZMA? did you 7z it instead of zip it?
by vulture
Tue Jan 21, 2014 11:20 pm
Forum: Radiant
Topic: Patch mesh count
Replies: 6
Views: 7211

Re: Patch mesh count

do you have a better way to do 1-sided and/or non-lemmable surfaces? :)