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by bludshot
Mon Sep 26, 2011 8:27 pm
Forum: Mapping Discussions
Topic: Moving targets
Replies: 9
Views: 3597

Re: Moving targets

I'm not sure I really understand the image above, but here's is my idea: Instead of a small bullseye target, make a large red wall (solid color would work best for the illusion) and if you shoot this wall anywhere you have hit the target. Then, in front of that wall, make another wall that moves aro...
by bludshot
Mon Sep 26, 2011 8:42 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 78871

Re: Screenshots

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by bludshot
Wed Sep 28, 2011 8:03 am
Forum: Shaders / textures
Topic: Glass help
Replies: 26
Views: 8758

Re: Glass help

I have an idea and I have no idea if it would work or not. In Q3A there are those portal teleporters that you can see right through to the other side, but when you walk further from them they fog over. What if you put shiny glass in front of one of those teleporters, and pointed the teleporter (port...
by bludshot
Wed Sep 28, 2011 8:54 pm
Forum: Beta
Topic: ut4_oaks_b2
Replies: 48
Views: 41765

Re: ut4_oaks_b1

Nobody should give up. If you guys get a beta out and listen to the feedback you could still make a map that people like to play (why not?)
by bludshot
Thu Sep 29, 2011 2:57 am
Forum: Mapping Discussions
Topic: Mapping on OpenArena
Replies: 9
Views: 3494

Re: Mapping on OpenArena

Should be some good documentation about it at the OpenArena site. One thing I can tell you is that Open Arena is exactly like Quake 3 Arena, just with different models. So, really mapping for Open Arena = mapping for Q3A. Obviously the player movement and abilities are different (no walljumping, no ...
by bludshot
Thu Sep 29, 2011 10:05 pm
Forum: Mapping Discussions
Topic: New FS mapper
Replies: 18
Views: 6133

Re: New FS mapper

I don't think FS needs more than 1 jumps mapper tbh. Throwing more people at a project does not always have good results. IMO, HD only needs between 1 and 3 stock jumping maps. In fact 1 single jumping map with easy, medium and hard paths would suffice for HD. Then of course the idea would be the co...
by bludshot
Thu Sep 29, 2011 10:06 pm
Forum: Mapping Discussions
Topic: Mapping on OpenArena
Replies: 9
Views: 3494

Re: Mapping on OpenArena

"New" games or "other" games? Open Arena is certainly not new :p
by bludshot
Fri Sep 30, 2011 7:09 am
Forum: Mapping Discussions
Topic: New FS mapper
Replies: 18
Views: 6133

Re: New FS mapper

Because it only takes 1 jump map to showcase the new jumps mode and then the jumping community can add 3rd party maps.
by bludshot
Fri Sep 30, 2011 8:15 pm
Forum: Mapping Discussions
Topic: Mapping on OpenArena
Replies: 9
Views: 3494

Re: Mapping on OpenArena

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by bludshot
Fri Sep 30, 2011 8:22 pm
Forum: Mapping Discussions
Topic: New FS mapper
Replies: 18
Views: 6133

Re: New FS mapper

Then you only need 1 frag map for the effect aswell... Well, you would need a CTF map, TS map, TDM map, Last man Standing map, etc. Also they essentially *already have* a bunch of frag maps from the previous version of the game. If they did not already have frag maps, like if HD was a 100% new game...

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