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by Bin
Wed Mar 05, 2014 1:34 am
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 37482

Re: ut4_ruins

I am thinking something like this. You will have to let me know what elevation you want the sun. It's best not to be directly overhead so that there are some shadows to show the terrain better. And you will have to let me know how far off the sand you want the camera, this is a meter or two above. I...
by Bin
Thu Mar 06, 2014 12:54 am
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 37482

Re: ut4_ruins

What do you think of this? (again the sun is low to show you the terrain better).

Image
by Bin
Thu Mar 06, 2014 2:43 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 37482

Re: ut4_ruins

Thanks! :) Feel free to give me more specifics about positioning of the sun, for example. I see that it has been suggested to put the sun up high. I can do that of course if you like, but it will made the terrain less detailed. Also, let me know when you would like delivery of a draft set of images ...
by Bin
Sat Mar 08, 2014 2:32 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 37482

Re: ut4_ruins

Unfortunately everything that you see is done procedurally with fractal-based computed displacements, everything from the dunes to the sand grains. So I am unable to share I think what I do. Otoh, I can give you the RGB values of my shaders so you can match the color of the sand if you like.
by Bin
Fri Mar 14, 2014 2:32 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 37482

Re: ut4_ruins

Good advice, thanks!
by Bin
Fri Mar 28, 2014 1:54 pm
Forum: Competitions
Topic: CMM Design a Map Competition
Replies: 26
Views: 20305

Re: CMM Design a Map Competition

Agreed, scary nice.

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