I was at a friends cabin a few weeks ago. Came across this place: http://dagfro.de/q3ut4/barekstad/1.jpg I found a map of it so i could get a good overlook of it: http://dagfro.de/q3ut4/barekstad/2.png I have played around in max a bit with it and think it'll do nicely as a small tmd map. http://dag...
The layout it's basic yeah, it's the reason I decided to make this place. I think the targeted gametypes will be TDM and KO, maybe TS. They layout will be modified as I go. I guess i will have an alpha out soon to test the layout a bit. I'm happy to hear others like the location, I have wanted to ma...
Starting to look good! I have a few quick suggestions without having had the opportunity to play it: 1. I don't like the into image, I can't even recall what it is named. I would get one good looking ingame pic and use it with the standard template. I think we have it uploaded on our wiki. 2. I'd li...
Woop, Moved up to Alpha :D I've spent the last few hours boxing the layout out. I'll texture it and put it up on a server tomorrow if i get the time. Progress so far: barekstad_a1_1.PNG Added some textures: shot0000.jpg I'll see if i get time to add spawns and pack it tonight. Ill put it on the serv...
I've I'mported it to blender and started cleaning it up. I tried to do it in radiant but I could not get the ignore texture feature to work. I just ended up with a corrupt .obj file. Also i had a hard time cleaning it up in radiant. Got many of the situations where you need to manipulate brushes mor...
Hi there khalladay, Sorry for the late response. There should be a readme in each of the skyboxes zip files stating the lisence. That page is just a mirror of these skyboxes. The 5 I looked at is under the "GNU General Public License version 2", but you will have to check the ones you want...