Search found 96 matches

by gsigms
Tue Aug 23, 2011 9:55 am
Forum: Welcome to CMM
Topic: Teach me how to Dougy... V2
Replies: 11
Views: 7078

Re: Teach me how to Dougy... V2

welcome Dougy.

are you planning on continuing your athens map? I would be curious to see it.
by gsigms
Tue Aug 23, 2011 9:57 am
Forum: Pre-alpha and concepts
Topic: ut4_DeathrunNM
Replies: 12
Views: 7762

Re: ut4_DeathrunNM

xandaxs wrote:If you need a jumper's help just ask :D


same here
by gsigms
Tue Aug 23, 2011 11:02 pm
Forum: Mapping Discussions
Topic: playing with q3map2
Replies: 22
Views: 13979

playing with q3map2

I am working on a map at the moment. I am extensively using light emitting/non solid/detail/invisible brushes to create lights. this is done with the following shader: textures/test/inv_light { q3map_lightColor .1 .1 .3 q3map_surfacelight 300 q3map_nolightmap surfaceparm nomarks surfaceparm nonsolid...
by gsigms
Wed Aug 24, 2011 8:22 am
Forum: Mapping Discussions
Topic: playing with q3map2
Replies: 22
Views: 13979

Re: playing with q3map2

I'm going to ask the obvious questions now. Why might this be better than using a light entity? Do you still need that shader listed in your shaders file afterwards? This is just an opinion, light/invis brushes are very conveniant in some situations, for example, ambiant light in rooms and corridor...
by gsigms
Wed Aug 24, 2011 10:53 am
Forum: Mapping Discussions
Topic: playing with q3map2
Replies: 22
Views: 13979

Re: playing with q3map2

HappyDay wrote:I've used brushes like this in HappyWorldJumps but I wouldn't use it again. Some guys have reported issues with mitsu's build where the brushes are not invisible.


I think that would no longer be a problem, since the brushes are deleted from the bsp.
by gsigms
Wed Aug 24, 2011 7:26 pm
Forum: Mapping Discussions
Topic: playing with q3map2
Replies: 22
Views: 13979

Re: playing with q3map2

Rylius wrote:Uh...
surfaceparm nodraw? lol
And please rename the strip surfaceparm to q3map_strip since surfaceparms are game related


checked what I told you on irc, nodraw faces can't emit light.
by gsigms
Thu Aug 25, 2011 7:16 pm
Forum: Welcome to CMM
Topic: LynXIII
Replies: 6
Views: 4115

Re: LynXIII

welcome back then :)
by gsigms
Tue Aug 30, 2011 3:02 pm
Forum: News and announcements
Topic: Skeet Shoot Promo
Replies: 8
Views: 5416

Re: Skeet Shoot Promo

nice work Johnny !

the map really looks nice, put a sofa in the lounge and then the bots are definitely safe from me :lol:
by gsigms
Tue Aug 30, 2011 3:22 pm
Forum: News and announcements
Topic: Skeet Shoot Promo
Replies: 8
Views: 5416

Re: Skeet Shoot Promo

johnnyenglish wrote:thanks to all your help and advice sir.

Can you post link on mtc en france svp?


already did in private section, I am going to ask Myre if he can put a proper news on the website
by gsigms
Wed Aug 31, 2011 1:19 pm
Forum: Welcome to CMM
Topic: Noobdesign \ Radiant
Replies: 6
Views: 4119

Re: Noobdesign \ Radiant

welcome :)