Search found 96 matches

by gsigms
Wed Aug 31, 2011 1:22 pm
Forum: Alpha
Topic: TheBloodTV [alpha]
Replies: 15
Views: 10584

Re: TheBloodTV [alpha]

screenshots look nice, looking forward to play on it :)
by gsigms
Fri Sep 02, 2011 10:44 am
Forum: Welcome to CMM
Topic: presentation :)
Replies: 11
Views: 6194

Re: presentation :)

salut patron !
by gsigms
Fri Sep 02, 2011 10:45 am
Forum: Welcome to CMM
Topic: PartyPoison/theRipper
Replies: 6
Views: 4025

Re: PartyPoison/theRipper

welcome around here
by gsigms
Sun Sep 04, 2011 10:23 am
Forum: Mapping Discussions
Topic: semi automatic model cliping
Replies: 16
Views: 9333

semi automatic model cliping

I am using a few model in the map I am working on: brazier, torch etc. those models are not very complex but it seems to me autocliping is a bad idea: too complex geometries, but, I am also lazy and because I use those models very repeatedly, manual clip would be very annoying. so here is what I did...
by gsigms
Sun Sep 04, 2011 11:07 am
Forum: Mapping Discussions
Topic: semi automatic model cliping
Replies: 16
Views: 9333

Re: semi automatic model cliping

ty it works on the ".map", when you place a model in your map (md3, ase, whatever) you have an entity in the map file, from the example of the original post: { "model" "models/mapobjects/7g/brazier.ase" "origin" "384 192 0" "classname" &quo...
by gsigms
Sun Sep 04, 2011 1:06 pm
Forum: Welcome to CMM
Topic: G'Day
Replies: 18
Views: 9982

Re: G'Day

welcome :)
by gsigms
Sun Sep 04, 2011 2:41 pm
Forum: Mapping Discussions
Topic: semi automatic model cliping
Replies: 16
Views: 9333

Re: semi automatic model cliping

but then another thing: u know that with the playerclip the enemy can shoot TROUGH the model, thats stupid if the model is a stone or a car or sth like that, but its good and realistic for a tree or something forgot to mention, the script does not differentiate on that, you can use player/item/full...
by gsigms
Thu Sep 08, 2011 7:25 am
Forum: Mapping Discussions
Topic: semi automatic model cliping
Replies: 16
Views: 9333

Re: semi automatic model cliping

I finished coding the missing features last monday, but I am at a conference for work so I am gonna put it online along with a tutorial on the wiki tonight or tomorrow, if you don't mind waiting the math is very simple, transformations (translation/scaling/axis rotation) are 4x4 matrices, to combine...
by gsigms
Fri Sep 09, 2011 7:53 am
Forum: Welcome to CMM
Topic: Hi all
Replies: 8
Views: 4748

Re: Hi all

welcome VanilleOD :)
by gsigms
Fri Sep 09, 2011 12:30 pm
Forum: Mapping Discussions
Topic: semi automatic model cliping
Replies: 16
Views: 9333

Re: semi automatic model cliping

wiki page with download link and tutorial

here