Search found 96 matches

by gsigms
Fri Sep 09, 2011 1:44 pm
Forum: Brush / patches and other mesh
Topic: new tool on the block
Replies: 22
Views: 14435

Re: new tool on the block

hehe that's a nice idea :)
by gsigms
Fri Sep 09, 2011 3:54 pm
Forum: Mapping Discussions
Topic: semi automatic model cliping
Replies: 16
Views: 9301

Re: semi automatic model cliping

johnnyenglish wrote:That's great, I've got so many manky models to clip - I like that you can -unclip

You get best wiki entry this week prize.


CMC is licensed under beerware revision 42.


you find it useful -> I get a beer :D
by gsigms
Mon Sep 12, 2011 1:40 pm
Forum: Welcome to CMM
Topic: RedSnappa here
Replies: 16
Views: 8848

Re: RedSnappa here

welcome / bienvenue
by gsigms
Tue Sep 13, 2011 9:44 am
Forum: Mapping Discussions
Topic: semi automatic model cliping
Replies: 16
Views: 9301

Re: semi automatic model cliping

fixed: I forgot to handle the "angle" misc_model property

the version on the wiki is up to date.

thank you Johnny
by gsigms
Wed Sep 21, 2011 7:00 pm
Forum: Welcome to CMM
Topic: hello all
Replies: 5
Views: 3723

Re: hello all

welcome :)
by gsigms
Fri Sep 23, 2011 8:14 am
Forum: Welcome to CMM
Topic: Hi
Replies: 13
Views: 9207

Re: Hi

hi bludshot, welcome on board
by gsigms
Mon Sep 26, 2011 8:08 pm
Forum: Mapping Discussions
Topic: playing with q3map2
Replies: 22
Views: 13924

Re: playing with q3map2

You will probably have another problem, I don't leave in France anymore sorry I realize I was not clear in my previous post: of course you can have it! I will make it available with a wiki page explaining the usage as soon as I have the time to get back to it and fix it which should happen next week.
by gsigms
Mon Sep 26, 2011 10:19 pm
Forum: Mapping Discussions
Topic: playing with q3map2
Replies: 22
Views: 13924

Re: playing with q3map2

Why is this better than using _minlight? don't think better or not is applicable here, these are two things with different uses: _minlight is like ambiant light, but instead of adding extra light amount everywhere, it ensures a minimum light everywhere there is less than _minlight light. invisible/...
by gsigms
Wed Sep 28, 2011 12:38 pm
Forum: Beta
Topic: ut4_oaks_b2
Replies: 48
Views: 57907

Re: ut4_oaks_b1

MajkiFajki wrote:Things to remember:
never go to map competition if Del is participating too.
:)


or HappyDay
by gsigms
Sat Oct 01, 2011 1:57 pm
Forum: Alpha
Topic: azurea alpha 1
Replies: 10
Views: 7411

azurea alpha 1

Here are a few screenshots of the jump map Setting and I have been working on for some time now. Johnny, Pickles and HappyDay have given us great feedback already, and it should take some time to review everything, but I hope we will publish the alpha next week. -- edit: Happy remade those screensho...