Search found 96 matches

by gsigms
Mon Oct 03, 2011 10:07 am
Forum: Radiant
Topic: Caulking
Replies: 13
Views: 7839

Re: Caulking

def main() for face in review(map, by=HappyDay): caulf(face) here you are Happy can spot surfaces to caulk like farts in a car ! joke aside, it is probably programmable to detect useless surfaces, but not that simple. With bad mapping you can have textures touching the void but visible ingame, to de...
by gsigms
Mon Oct 03, 2011 12:44 pm
Forum: Radiant
Topic: Caulking
Replies: 13
Views: 7839

Re: Caulking

the "clip use caulk" is a good practice, but it would be great if it could do watercaulk with water brush! Or lavacaulk or slimecaulk. The next map I make will have lava and slime in it. may be if you could define a list of shaders and the shaders to use for new faces created by the clip ...
by gsigms
Fri Oct 07, 2011 7:12 am
Forum: Mapping Discussions
Topic: playing with q3map2
Replies: 22
Views: 13979

Re: playing with q3map2

I corrected the q3map2 one, it seems to work fine on azurea, still need to do a wiki entry, but in the meantime if one of you has something we can test one and some time, we can do that over the weekend.
by gsigms
Fri Oct 07, 2011 4:47 pm
Forum: Alpha
Topic: azurea alpha 1
Replies: 10
Views: 7417

Re: azurea alpha 1

First alpha is out m m it is running on CMM test server (dougal.proweb.net) and on urtjumpers 1 map 1 day (ut4.mqcd.fr:27906) (now and tomorrow all day) looking forward your feedback ! on a side note, it has been compiled with the q3map2 modification I was working on to strip invisible light emittin...
by gsigms
Mon Oct 10, 2011 8:33 pm
Forum: Mapping Discussions
Topic: 2 Doors, First opened plays sound
Replies: 3
Views: 2826

Re: 2 Doors, First opened plays sound

found this document about basic logic in quake 3 using func_door, triggers and shooter, for quake 3, it uses plasma shooter, but may be that can be adapted to UrT.

http://shio.benji-banned.ch/bla/Q3A_Electronics.pdf
by gsigms
Thu Oct 13, 2011 7:00 am
Forum: Welcome to CMM
Topic: Hi all.
Replies: 9
Views: 4832

Re: Hi all.

Welcome around Serge.
by gsigms
Sun Oct 16, 2011 9:13 am
Forum: Welcome to CMM
Topic: Hi Everybody ...
Replies: 4
Views: 3541

Re: Hi Everybody ...

hehe, Kara :)

I warned you about opening radiant ! welcome in hell :)
by gsigms
Sun Oct 16, 2011 9:19 pm
Forum: Pre-alpha and concepts
Topic: ut4 versailles concept
Replies: 44
Views: 24310

Re: ut4 versailles concept

i think it is a great idea, especially for a first map. you should not settle for something less because it is your first one, but Maj has a point, you gonna run into a lot of trouble, which is probably the best thing to do layout related, your layout seems to favor blue a lot... if spawns are close...
by gsigms
Mon Oct 17, 2011 2:01 pm
Forum: Pre-alpha and concepts
Topic: ut4 versailles concept
Replies: 44
Views: 24310

Re: ut4 versailles concept

thanks for feedback. yes bsp meta gsi would love to talk to you about layout on ts3 , spawns will be closed ... mirrors are separate better with one big ? most people here can give you far better tips on layout than I can but I ll see you on ts, anyway. I do not know which is best, one or several m...
by gsigms
Mon Oct 17, 2011 3:51 pm
Forum: Pre-alpha and concepts
Topic: ut4 versailles concept
Replies: 44
Views: 24310

Re: ut4 versailles concept

^^ no vis also could partially explain it.

that room will probably need a lot of work if like the photo you put large mirrors on one side and large window on the other side, cause that might be a fps killer.