Search found 111 matches
- Mon Sep 26, 2011 8:27 pm
- Forum: Mapping Discussions
- Topic: Moving targets
- Replies: 9
- Views: 13300
Re: Moving targets
I'm not sure I really understand the image above, but here's is my idea: Instead of a small bullseye target, make a large red wall (solid color would work best for the illusion) and if you shoot this wall anywhere you have hit the target. Then, in front of that wall, make another wall that moves aro...
- Mon Sep 26, 2011 8:42 pm
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 336629
- Wed Sep 28, 2011 8:03 am
- Forum: Shaders / textures
- Topic: Glass help
- Replies: 26
- Views: 30200
Re: Glass help
I have an idea and I have no idea if it would work or not. In Q3A there are those portal teleporters that you can see right through to the other side, but when you walk further from them they fog over. What if you put shiny glass in front of one of those teleporters, and pointed the teleporter (port...
- Wed Sep 28, 2011 8:54 pm
- Forum: Beta
- Topic: ut4_oaks_b2
- Replies: 48
- Views: 124445
Re: ut4_oaks_b1
Nobody should give up. If you guys get a beta out and listen to the feedback you could still make a map that people like to play (why not?)
- Thu Sep 29, 2011 2:57 am
- Forum: Mapping Discussions
- Topic: Mapping on OpenArena
- Replies: 9
- Views: 11813
Re: Mapping on OpenArena
Should be some good documentation about it at the OpenArena site. One thing I can tell you is that Open Arena is exactly like Quake 3 Arena, just with different models. So, really mapping for Open Arena = mapping for Q3A. Obviously the player movement and abilities are different (no walljumping, no ...
- Thu Sep 29, 2011 10:05 pm
- Forum: Mapping Discussions
- Topic: New FS mapper
- Replies: 18
- Views: 20980
Re: New FS mapper
I don't think FS needs more than 1 jumps mapper tbh. Throwing more people at a project does not always have good results. IMO, HD only needs between 1 and 3 stock jumping maps. In fact 1 single jumping map with easy, medium and hard paths would suffice for HD. Then of course the idea would be the co...
- Thu Sep 29, 2011 10:06 pm
- Forum: Mapping Discussions
- Topic: Mapping on OpenArena
- Replies: 9
- Views: 11813
Re: Mapping on OpenArena
"New" games or "other" games? Open Arena is certainly not new :p
- Fri Sep 30, 2011 7:09 am
- Forum: Mapping Discussions
- Topic: New FS mapper
- Replies: 18
- Views: 20980
Re: New FS mapper
Because it only takes 1 jump map to showcase the new jumps mode and then the jumping community can add 3rd party maps.
- Fri Sep 30, 2011 8:15 pm
- Forum: Mapping Discussions
- Topic: Mapping on OpenArena
- Replies: 9
- Views: 11813
- Fri Sep 30, 2011 8:22 pm
- Forum: Mapping Discussions
- Topic: New FS mapper
- Replies: 18
- Views: 20980
Re: New FS mapper
Then you only need 1 frag map for the effect aswell... Well, you would need a CTF map, TS map, TDM map, Last man Standing map, etc. Also they essentially *already have* a bunch of frag maps from the previous version of the game. If they did not already have frag maps, like if HD was a 100% new game...