Search found 173 matches

by ValkoVer
Fri Sep 07, 2012 5:32 pm
Forum: Shaders / textures
Topic: Some Questions | Need Help
Replies: 16
Views: 27247

Re: Some Questions | Need Help

4 people? aww cmon :roll:
by ValkoVer
Sat Sep 08, 2012 3:34 am
Forum: Shaders / textures
Topic: Some Questions | Need Help
Replies: 16
Views: 27247

Re: Some Questions | Need Help

MajkiFajki...:mrgreen: and other FS mappers? They doesn't count? Ah but we are talking about normal mapping tutorial. So you may be right
by ValkoVer
Sat Sep 08, 2012 7:47 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 336811

Re: Screenshots

Image
Image This building looks somewhat baaaad :(
Image Crap lighting...
Image
Image
by ValkoVer
Tue Sep 18, 2012 8:53 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 336811

Re: Screenshots

I used slightly different method actually... m It looks exactly same in-game as sock's method, but you don't have to mess up with these stupid blend marks, and you see result of blending directly in the 3dsmax (see step 3 of tutorial). BTW, new images: http://i.imgur.com/fXDPy.jpg http://i.imgur.com...
by ValkoVer
Tue Sep 18, 2012 8:57 pm
Forum: General chit chat
Topic: Vertex E-Magazine
Replies: 2
Views: 15141

Re: Vertex E-Magazine

Thanks, now im even more depressed that i don't have skillz to create things like this. >:(
by ValkoVer
Tue Sep 18, 2012 9:00 pm
Forum: General chit chat
Topic: One nem for the N; One NEM for the E and one nem for the m
Replies: 7
Views: 21523

Re: One nem for the N; One NEM for the E and one nem for the

You can use 1024 texture for diffuse map and 512 for normal map i think :) What video card sits in this beast?
by ValkoVer
Sun Sep 23, 2012 5:35 pm
Forum: Alpha
Topic: ut4_sugarmill_a1
Replies: 9
Views: 25018

ut4_sugarmill_a1

http://www.sendspace.com/file/y3pq1y
Early version, not suitable for playing.
by ValkoVer
Mon Sep 24, 2012 1:24 pm
Forum: Alpha
Topic: ut4_sugarmill_a1
Replies: 9
Views: 25018

Re: ut4_sugarmill_a1

Early version, not suitable for playing. I have to fix detail shaders actually because they work only when i use vertex painting shader, which means unnecessary shader stages... When secondary texture is removed blending is messed up and i don't know how to fix it. Oh and that shader from shader ma...
by ValkoVer
Mon Sep 24, 2012 2:18 pm
Forum: Alpha
Topic: ut4_sugarmill_a1
Replies: 9
Views: 25018

Re: ut4_sugarmill_a1

execute r_detailtextures 0 cvar and then vid_restart to see map without detail texture
by ValkoVer
Mon Sep 24, 2012 3:41 pm
Forum: Alpha
Topic: ut4_sugarmill_a1
Replies: 9
Views: 25018

Re: ut4_sugarmill_a1

Clips are temporary like most things for now, i will make simplified version of whole map, export it to map and use it for clipping