Search found 173 matches
- Fri Sep 07, 2012 5:32 pm
- Forum: Shaders / textures
- Topic: Some Questions | Need Help
- Replies: 16
- Views: 27247
Re: Some Questions | Need Help
4 people? aww cmon
- Sat Sep 08, 2012 3:34 am
- Forum: Shaders / textures
- Topic: Some Questions | Need Help
- Replies: 16
- Views: 27247
Re: Some Questions | Need Help
MajkiFajki... and other FS mappers? They doesn't count? Ah but we are talking about normal mapping tutorial. So you may be right
- Sat Sep 08, 2012 7:47 pm
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 336811
Re: Screenshots
This building looks somewhat baaaad
Crap lighting...
- Tue Sep 18, 2012 8:53 pm
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 336811
Re: Screenshots
I used slightly different method actually... m It looks exactly same in-game as sock's method, but you don't have to mess up with these stupid blend marks, and you see result of blending directly in the 3dsmax (see step 3 of tutorial). BTW, new images: http://i.imgur.com/fXDPy.jpg http://i.imgur.com...
- Tue Sep 18, 2012 8:57 pm
- Forum: General chit chat
- Topic: Vertex E-Magazine
- Replies: 2
- Views: 15141
Re: Vertex E-Magazine
Thanks, now im even more depressed that i don't have skillz to create things like this. >:(
- Tue Sep 18, 2012 9:00 pm
- Forum: General chit chat
- Topic: One nem for the N; One NEM for the E and one nem for the m
- Replies: 7
- Views: 21523
Re: One nem for the N; One NEM for the E and one nem for the
You can use 1024 texture for diffuse map and 512 for normal map i think What video card sits in this beast?
- Sun Sep 23, 2012 5:35 pm
- Forum: Alpha
- Topic: ut4_sugarmill_a1
- Replies: 9
- Views: 25018
ut4_sugarmill_a1
http://www.sendspace.com/file/y3pq1y
Early version, not suitable for playing.
Early version, not suitable for playing.
- Mon Sep 24, 2012 1:24 pm
- Forum: Alpha
- Topic: ut4_sugarmill_a1
- Replies: 9
- Views: 25018
Re: ut4_sugarmill_a1
Early version, not suitable for playing. I have to fix detail shaders actually because they work only when i use vertex painting shader, which means unnecessary shader stages... When secondary texture is removed blending is messed up and i don't know how to fix it. Oh and that shader from shader ma...
- Mon Sep 24, 2012 2:18 pm
- Forum: Alpha
- Topic: ut4_sugarmill_a1
- Replies: 9
- Views: 25018
Re: ut4_sugarmill_a1
execute r_detailtextures 0 cvar and then vid_restart to see map without detail texture
- Mon Sep 24, 2012 3:41 pm
- Forum: Alpha
- Topic: ut4_sugarmill_a1
- Replies: 9
- Views: 25018
Re: ut4_sugarmill_a1
Clips are temporary like most things for now, i will make simplified version of whole map, export it to map and use it for clipping