Search found 321 matches
- Tue Nov 11, 2014 3:49 am
- Forum: Final
- Topic: ut4_hotzone
- Replies: 2
- Views: 16653
Re: ut4_hotzone
This map needed a small fix. Updated to Release Candidate 4.
- Sat Nov 15, 2014 1:22 am
- Forum: Final
- Topic: ut4_icecastle
- Replies: 1
- Views: 15149
ut4_icecastle
I present a Nadeball map of a kind not seen before. This map has goals of various heights and sizes with point values between 1 and 20. The point values are intended to make the map suitable for general use. While the map is a Nadeball map in FFA and TDM, it supports TS, FTL, CAH, CTF, and BOMB as w...
- Sat Nov 15, 2014 1:22 am
- Forum: Final
- Topic: ut4_icecastle
- Replies: 1
- Views: 15149
Re: ut4_icecastle
Icecastle Nadeball Release Candidate 6 is ready. It needs a bit of work on clusterportals and hints, but the design is basically final.
- Wed Nov 19, 2014 4:52 am
- Forum: Final
- Topic: ut4_cannons1
- Replies: 3
- Views: 17767
Re: ut4_cannons1
I forgot a texture in the cannon metal shader. This has been fixed in Release Candidate 5.
- Fri Nov 21, 2014 4:45 am
- Forum: Final
- Topic: ut4_hotzone
- Replies: 2
- Views: 16653
Re: ut4_hotzone
A tester found a texture issue. Updated to Release Candidate 5.
- Sun Aug 16, 2015 8:32 pm
- Forum: Alpha
- Topic: Sky Garden/Shadow Garden
- Replies: 0
- Views: 41804
Sky Garden/Shadow Garden
At long last, I have a playable form of Skygarden! This is a late alpha/early beta. There is still work to do on the bots, hints, lighting, and music, but the map is playable. Recommended for 32 to 64 players. Here are the title card screenshots and a download link. URL: http://www.mediafire.com/dow...
- Sat Aug 29, 2015 5:56 pm
- Forum: Radiant
- Topic: Music issues
- Replies: 2
- Views: 34879
Music issues
I am ready to add music to Skygarden. I made 2 music files (one for each side of the map), each of which is in WAV format, 1:53.78 in length, 4.78 MB in size, and 352 kbps (11025 Hz). I added a target_speaker on each side with the appropriate file referenced and looping turned on. Each of them plays...
- Sun Aug 30, 2015 8:53 pm
- Forum: Radiant
- Topic: Music issues
- Replies: 2
- Views: 34879
Re: Music issues
Never mind. Everyone, remember to convert any stereo sound files to mono to avoid this kind of error.
- Sat Oct 31, 2015 3:02 pm
- Forum: Final
- Topic: ut4_hellhouse
- Replies: 0
- Views: 44408
ut4_hellhouse
This is a player vs. environment map with plenty of hidden paths and dangerous traps. Happy Halloween!
http://www.mediafire.com/download/iap1f ... lhouse.pk3
http://s1222.photobucket.com/user/Quate ... /Hellhouse
http://www.mediafire.com/download/iap1f ... lhouse.pk3
http://s1222.photobucket.com/user/Quate ... /Hellhouse
- Wed Nov 04, 2015 6:49 pm
- Forum: Sounds / music
- Topic: Music in the map
- Replies: 4
- Views: 62935
Re: Music in the map
1. Put a target_speaker in your map.
2. Check the "looped_on" and "global" spawnflags.
3. Set the "noise" key to the value of the filepath/name of the file to play. It must be a .wav file with mono sound.
2. Check the "looped_on" and "global" spawnflags.
3. Set the "noise" key to the value of the filepath/name of the file to play. It must be a .wav file with mono sound.